OpenGL Renderer.
This repo serves as a practice space and playground for my personal exploration.
Although I am already familiar with many of the concepts involved, my experience is primarily based on using existing frameworks such as game engines and other graphics-related software. Here, I aim to develop a project entirely from scratch..
- 3D coordinate
- Perspective camera/projection
- Culling
- Model/Mesh rendering
- Multiple mesh rendering
- Different type of meshes (not limited to cube!)
- Textures
- Mesh loading
- Multiple light sources
- Framebuffers
- Post processing
- etc.
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Framebuffers & post-processing shader selection. See Framebuffer and ScreenShader combobox selection on the right.
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