These are some comps for common patterns I created to speed up my work flow, as well as some sketches I made.
Compare
An OP that compare the two inputs, if the second input is not provided then the parameter Cuttoff is used.
Compare_2CH
Similar to Compare, but operates on two channels indivually.
Customs_Fps
An OP that returns the frame count at a custom framerate, used for effects that updates at a different frame rate than main.
Multi_Swtich_Index
An OP that returns the index that wraps around 0-(length-1), increments when a pulse is given to the input. Usually used with any kind of Switch OP.
Frame_Trail
An OP that composite frame trails with custom number of trailing frames and intervals between them.
Intense_Normal
An OP output an intensified normal output. Use as the sample coord for monochrome noise for a metallic look.
Ramp_From_Texture
Similar to a Ramp Top, but the color ramp is taken from the input. (Constructed with fragmented GLSL pixel shader code are assembled with SwitchDAT and MergeDAT)
UV_Coordinate
Simple GLSL TOP that returns the UV Coordinates.
UV_Lookup
A special case of DisplaceTOP, using the second input.rg as UV to sample the first input.(Better performance than a GLSL implementation)
Film_Defects
Add scratch lines and dust for a filmic look. Can either composite over the input or just use input as resolution source.
Film_Jitter
Glitching effect.
Hand_Drawn_Pencil
A filter that creates a pecil sketch look. Usually, a Edge TOP is used before this.
Ripple
A filter displace the image based on a ripple looking effect.
Edge_Germ
Recursive use of EdgeTOP. Can be used as a backgroud.
Lorenz_Attractor
A simple GPU particle system implemented in GLSL. Keyboard 1 to reset drawing, 2 to reset particle postion, 3 to change camera postion, 4 to reset camera postion, 5 to toggle blur mode.
Recursive_Displacement
Something that resemples a fluid simulation based on SlopeTOP and DisplacementTOP. Warped UV can be used in UV_lookup to warp any image.
Voronoi_Diffusion
Something that resemples a reaction-diffusion simulation based on SlopeTOP and DisplacementTOP. Keyboard 1 to reset simulation, 2 to change noise seed, 3 to swtich between moving noise and static noise (try pressing 3,1,2,2,2....), 4 to turn on camera as input.
See example here
Line_Displacement
Inspired by the album cover of Unknown Pleasures by Joy Division. Turn on "Selfie" mode for a astract portrait of yourself (Keyboard 1 to cache snapshots, 2 to save).
These are the toe file for my past projects.
Live Music Video
Render
Recording
The Escape
Render
Recording