Ravenfall v0.9.2.1a
Oh dear! After a much of trouble going back and forth with getting the v0.9.2.0a running smoothly. I've decided I would give a shot to downgrade the used Unity Editor from
v6000.0.16f1 back down to 2023.2.20f1. Almost a painfree downgrade, except Linux build unfortunately will have to wait. I will update this release when one is available.
Changelog for this version is a bit un-synced, since I did push a mid version replacing the other 0.9.2.0a with most of the features in that this one has.
But in general there are a tons of smaller bug fixes and a new system to detect whether or not dungeons get stuck. If the do, well it will automatically proceed! Yay!
Changelog:
From the previous one:
- Since logging got broken for some reason??? I've created a custom logging with instead of player.log files there are now files called ravenfall.log and ravenfall-prev.log in the same folder as the player.log. These files will never exceed 10mb in file size.
- Changed the damage counter font and aligned it better.
- Make sure dungeon skill clear works
- Fixed the issues with auto resting and sailing
- Fixed home island was giving exp to alchemy even when they past the max level
- Fixed an issue with game spamming log errors from failed navmeshagent not on navmesh
- Fixed wrong island could be recommended when level is too high
- Potentially fixed an issue with raid bosses spawning in mid air sometimes
- Removed the Arena Spawn area for raid bosses as it was spawning in the wrong position
- Added in two new commands to get currently set Dungeon and Raid skills (!raid skill) and (!dungeon skill)
I've also fixed a bunch more issues that unfortunately I cannot list here as it was not properly recorded during the haste of this update.
Please restart your game to apply these updates. Your feedback is invaluable, so don't hesitate to share your thoughts and experiences. Let's continue enhancing Ravenfall together!
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NOTE: Linux version has not been updated yet as of this time