Passionate and accomplished software engineer with a proven track record of delivering production ready gameplay and UI implementations across mobile, web, PC, and console platforms. Proficient in Unity and C#, expertise in C++, Java, and JS, and a deep understanding of game development pipelines and software engineering principles. Driven to tackle new challenges and collaborate with a team sharing the same values and passion for the craft of games.
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π Check out my latest blog posts,
ββββ’ Unity Editorβs Stages and Scenes
ββββ’ How to Integrate Trello and Discord
ββββ’ Designing an Educational Game
ββββ’ Releasing your Buggy Code to the Wild
ββββ’ Beginning a New Project With a Team RIGHT
ββββ’ View more on my blog
Boddle | Boddle Learning
Date: Dec 2024 (Web, Android, iOS)
3D educational experience revolutionizing education for 250,000+ classrooms across the U.S., engaging 2+ million monthly active learners. Offering educators real-time insights into student progression.
As a Senior Unity Developer and founding member for 4 years, I played a keyrole, building a scalable game from 50,000 lifetime users to becoming one of the fastest-growing startups in 2024.
LoK: Rebirth | The Tribe
Date: March 2021 (PC, Mac, Linux)
An action KOTOR-esque RPG being crafted by The Tribe, a group I joined as a Development Lead for 2 years. LoK first started in the early 2000βs as a flash game. I was responsible for creating our core game, editor tools, launcher, and documentation.
Along with managing our tech stack and technical contracting. I also engaged with our 17,000+ Discord server and 1,200+ monthly Patreon subscribers.
Madden 20 | EA Sports
Date: August 2019 (PC, Xbox, Playstation)
Madden 20 is a football sports game by EA Sports. Madden has won a number of awards at E3 including best sports game and best multiplayer game.
I interned at EA Sports in Orlando, FL for Summer 2019.
Filebase | gamedev:hq
Date: August 2019 (Unity Editor Extension)
Integrate's gamedev:hq's asset store into Unity, allowing subscriber to download and manage their Filebase assets all from one place. Provides a remote interface for control over advertising and marketing.
The extension is nearly a remake of Unity's actual asset store. You can login to your gamedev:hq account, query and filter through assets, explore a curated front page, download and update assets directly inside of unity. Features a self managed update system the plugin directly inside unity.
Junior League Sports | Rabid Racoon Games
Date: September 2019 (Nintendo Switch)
A fun-filled sports compilation, including basketball, hockey, and soccer. I refined user experience, implemented UI functionality, and ensured seamless in-game mechanics for up to 2 players.
Night Bear | Blaze Wolf
Date: September 2019 (Android)
2D side scroller shooter, puts you in the shoes of a teddy bear with the sole job of defending his child from the terrors of the night.
Cave Brawlers | Independent
Date: September 2019 (Steam)
2D pixel action adventure game about a knight of a kingdom who has to rescue villagers from Cave Dwellers after a siege. Comedic story based game.
View my Portfolio and Resume