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1samuel411/README.md

About Me πŸ‘‹

Passionate and accomplished software engineer with a proven track record of delivering production ready gameplay and UI implementations across mobile, web, PC, and console platforms. Proficient in Unity and C#, expertise in C++, Java, and JS, and a deep understanding of game development pipelines and software engineering principles. Driven to tackle new challenges and collaborate with a team sharing the same values and passion for the craft of games.

 Watch me on Youtube
 Connect on LinkedIn
 View my Porfolio and Resume

πŸ“ Check out my latest blog posts,
   ‒ Unity Editor’s Stages and Scenes
   ‒ How to Integrate Trello and Discord
   ‒ Designing an Educational Game
   ‒ Releasing your Buggy Code to the Wild
   ‒ Beginning a New Project With a Team RIGHT
   ‒ View more on my blog


πŸ’Ύ  My projects

Boddle | Boddle Learning
Date: Dec 2024 (Web, Android, iOS)

3D educational experience revolutionizing education for 250,000+ classrooms across the U.S., engaging 2+ million monthly active learners. Offering educators real-time insights into student progression.

As a Senior Unity Developer and founding member for 4 years, I played a keyrole, building a scalable game from 50,000 lifetime users to becoming one of the fastest-growing startups in 2024.

LoK: Rebirth | The Tribe
Date: March 2021 (PC, Mac, Linux)

An action KOTOR-esque RPG being crafted by The Tribe, a group I joined as a Development Lead for 2 years. LoK first started in the early 2000’s as a flash game. I was responsible for creating our core game, editor tools, launcher, and documentation.

Along with managing our tech stack and technical contracting. I also engaged with our 17,000+ Discord server and 1,200+ monthly Patreon subscribers.

Madden 20 | EA Sports
Date: August 2019 (PC, Xbox, Playstation)

Madden 20 is a football sports game by EA Sports. Madden has won a number of awards at E3 including best sports game and best multiplayer game.

I interned at EA Sports in Orlando, FL for Summer 2019.



Filebase | gamedev:hq
Date: August 2019 (Unity Editor Extension)

Integrate's gamedev:hq's asset store into Unity, allowing subscriber to download and manage their Filebase assets all from one place. Provides a remote interface for control over advertising and marketing.

The extension is nearly a remake of Unity's actual asset store. You can login to your gamedev:hq account, query and filter through assets, explore a curated front page, download and update assets directly inside of unity. Features a self managed update system the plugin directly inside unity.



Junior League Sports | Rabid Racoon Games
Date: September 2019 (Nintendo Switch)

A fun-filled sports compilation, including basketball, hockey, and soccer. I refined user experience, implemented UI functionality, and ensured seamless in-game mechanics for up to 2 players.





Night Bear | Blaze Wolf
Date: September 2019 (Android)

2D side scroller shooter, puts you in the shoes of a teddy bear with the sole job of defending his child from the terrors of the night.






Cave Brawlers | Independent
Date: September 2019 (Steam)

2D pixel action adventure game about a knight of a kingdom who has to rescue villagers from Cave Dwellers after a siege. Comedic story based game.





View my Portfolio and Resume

Pinned Loading

  1. Protest Protest Public

    Protest is a social networking app designed for organizing Protests.

    C#

  2. PirateGame PirateGame Public

    Completed backend built for a uncomplete pirate-based battle royale game.

    C# 1

  3. CaptureFlagAIChallenge CaptureFlagAIChallenge Public

    Unity AI Challenge for a Capture the Flag scenario. Hosted by Samuel Arminana

    C# 8 4

  4. JavaFramework JavaFramework Public

    A completey open sourced and customizable game engine created in Java.

    Java

  5. CPP-Engine CPP-Engine Public

    A small C++ Game Engine I am creating to help with learning the language.

    C

  6. S-StateMachines S-StateMachines Public

    A C# State Machine generator built for Unity with my own twists.

    C# 10 6