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ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

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ACIIL/ACLS-Shader-1.0

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ACLS 1.0 (this) is deprecated. Find ACLS 2.0+ here https://aciil.booth.pm/items/1779615

Origin and maintenance here at:

https://github.com/ACIIL/ACLS-Shader

Wiki: Examples. Documentation, References and Citations at:

https://github.com/ACIIL/ACLS-Shader/wiki

Introduction

A Unity HLSL VR ready "NPR/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard "toony" appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

This is a hobbyist and self practice project for my technical artist experiments and professional development. Source is free and citations and credits to works and ideas as i use them.

Project for ACLS 1.0 (not +2.0) is MIT however if you find alternative sources not linking back or citing the primary github please let me know.

License is posted in the LICENSE.md. License only applies to ACLS 1.0 (not +2.0) Code presented in this repository.

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ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

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