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This repository has been archived by the owner on Jan 7, 2024. It is now read-only.
ACIIL edited this page Nov 29, 2021 · 18 revisions

Preview

ACLS Shader Defaults (Center) Standard Shader to the sides.
ACLS Shader Defaults (Center) Standard Shader to the sides.

ACLS Settings.
Unity_2020-08-08_07-26-22 Unity_2020-08-08_07-14-29 Unity_2020-08-08_07-15-55 Unity_2020-08-08_07-18-06 Unity_2020-08-08_07-18-48 Unity_2020-08-08_07-19-47 Unity_2020-08-08_07-20-42 Unity_2020-08-08_07-21-57

Model Demos

Typical models i work with and setup appearances myself. These are verifying types of MMD's, Game Models, Commercial models, etc. Direct light with shadows. See my Twitter and Discord for more examples. Direct Light Typical In Direct light shadows. Observe controlled darkness per avatar

In shadows. Observe controlled darkness per avatar

ACLS is reactive to ambient baked light (GI) and will find most intense light direction. Tones are Reactive to Ambient bake (GI). Watch light direction match the Glow panel.

When all lights direction sources are gone view camera is the final light direction source.
When all lights systems are this is the final appearance.

Citations

Particular importance is viewing Citations. I value the academic behaviour of knowledge trace back.

Getting Started

Links and Support

Installation

  • Way 1 ) : Go to releases and grab the latest asset package: https://github.com/ACIIL/ACLS-Shader/releases . Install in your unity project. Package manager would place/override in \Assets\Shaders\aciil\ACLS. If its asking to override in unexpected locations please purge your old files and reinstall.

  • Way 2 ): You can directly download the source from github under "Clone or download" and manually move files in your project. This action may make updating harder however.