-
Notifications
You must be signed in to change notification settings - Fork 52
Memoria.ini sections
This sections is disabled by default.
Option | Description |
---|---|
Names
|
A list of font names: the first font is used if available, otherwise the next one is used, etc.
In order for a font to correctly work in-game, it has to be installed in C:\Windows\Fonts\ on Windows
|
Size
|
The font size used for in-game texts and dialogs |
This sections is enabled by default.
Option | Description |
---|---|
MusicVolume
|
The pourcent-based volume of the in-game musics |
SoundVolume
|
The pourcent-based volume of the in-game sounds |
PriorityToOGG
|
[0/1] When enabled, the sound and music asset paths are first searched with the .ogg extension, and only uses .akb.bytes assets if the former doesn't exist
|
This sections is disabled by default.
Option | Description |
---|---|
BattleFPS /FieldFPS /WorldFPS /MenuFPS
|
The target FPS (frame per second), which is the frequency at which the game visually updates, in the different modules |
BattleTPS /FieldTPS /WorldTPS /MenuTPS
|
The target TPS (tick per second), which is the frequency at which the game logically updates, in the different modules |
BattleSwirlFrames
|
The time allocated to the battle swirl |
WidescreenSupport
|
[0/1] When enabled, the game uses the widescreen 16:9 mode |
TileSize
|
The size of field background tiles:
in the PSX version of the game, they were 16x16 in the base PC remaster, they are 32x32 all the existing background upscaler mods opted for 64x64 |
SkipIntros
|
[0/1/2/3] Skip (parts of) the introductions before getting to the title screen |
GarnetHair
|
[0/1/2] Have Garnet always have long hair [1] or always have short hair [2] |
This sections is enabled by default.
Option | Description |
---|---|
DisableMouse
|
Prevent the mouse inputs to have any effect.
[0] Mouse inputs are enabled [1], [3] or [5] Disable mouse inputs in menu navigation [2], [3] or [6] Disable mouse inputs for field movements and dialogs [4], [5] or [6] Disable mouse inputs in battle menu navigation [7] Disable mouse inputs entirely |
DialogProgressButtons
|
The different buttons that can be pressed to progress in dialogs. By default, only the "Confirm" button is used for dialog progression in the Steam version, but both "Confirm", "Special" are used in the PSX version.
|
WrapSomeMenus
|
Wrap a couple of menus, ie. the cursor loops in the top/bottom direction when navigating in some menus (eg. when picking the target of an attack in battles). |
PSXScrollingMethod
|
[0] When scrolling top/down in tables, the cursor selects the last item of the page that is scrolled to.
[1] (default) When scrolling top/down in tables, the page changes but the cursor stays at the same coordinates. |
PSXMovementMethod
|
[0/1] When enabled, the movement algorithm is adjusted to fit more the PSX behaviour, which is slower than the Steam version on sloping paths. |
This sections is enabled by default.
Option | Description |
---|---|
StickThreshold
|
The pourcent-based stick position under which the input is ignored |
MinimumSpeed
|
The walking speed when the stick's position is just at its minimum threshold |
UseAbsoluteOrientation
|
[0/1/2/3] Have the movement orientation adapted to the walkpath (WO) or use the absolute orientation (AO)
[0] WO for all kinds of movements (default behaviour of the PC version) [1] AO for all kinds of movements [2] WO for analog movement, AO for directional keys and pad [3] AO for analog movement, WO for directional keys and pad (default behaviour of the PSX version) |
This sections is disabled by default.
See its own page.
This sections is disabled by default.
Option | Description |
---|---|
HideCursor
|
[0/1] Hide the "Here" cursor |
HideExclamation
|
[0/1] Hide the exclamation mark icon |
HideQuestion
|
[0/1] Hide the question mark icon |
HideCards
|
[0/1] Hide the Tetra Master card icon (it didn't exist in the PSX version) |
HideBeach
|
[0/1] Hide the beach icon (it didn't exist in the PSX version) |
HideSteam
|
[0/1] Hide the exclamation and question marks that were added for the PC version of the game |
This sections is disabled by default.
Option | Description |
---|---|
Rotation
|
[0/1] No effect |
Perspective
|
[0/1] No effect |
SpeedMode
|
[0/1] When disabled, the speed cheat (F1) cannot be used |
SpeedFactor
|
The factor by which the speed cheat speeds up the game |
SpeedTimer
|
When enabled, the mini-game timers are sped up by the speed cheat as well |
BattleAssistance
|
[0/1] When disabled, the battle assistance cheat (F2) cannot be used |
Attack9999
|
[0/1] When disabled, the 9999 damage cheat (F3) cannot be used |
NoRandomEncounter
|
[0/1] When disabled, the no random encounter cheat (F4) cannot be used |
MasterSkill
|
[0/1] When disabled, the master skill cheat (F5) cannot be used |
LvMax
|
[0/1] When disabled, the level max cheat (F6) cannot be used |
GilMax
|
[0/1] When disabled, the gil max cheat (F7) cannot be used |
This sections is disabled by default.
Option | Description |
---|---|
BattleSpeed
|
A duplicate of the [Battle] Speed option |
AllCharactersAvailable
|
[0/1/2] When enabled, all the characters are unlocked at any time in the party selection menu
On top of that, the party members cannot be removed by scripted events when the option [2] is used |
RopeJumpingIncrement
|
The score increase for each jump rope in the related mini-game |
FrogCatchingIncrement
|
The score increase for each frog caught in the related mini-game |
HippaulRacingViviSpeed
|
The base running speed in the race mini-game |
StealingAlwaysWorks
|
[0/1/2] Natively, there are two random checks when stealing an item to an enemy
Enabling this option bypasses the item slot random check [1] or both random checks [2] |
DisableNameChoice
|
[0/1] When enabled, the player can never rename the characters |
This sections is enabled by default.
See its own page.
This sections is enabled by default.
Option | Description |
---|---|
Battle[Row/Column]Count
|
The number of rows and columns in a page of a sub-command in battles, like in "Black Magic" or "Items" menus |
PSXBattleMenu
|
[0/1] When enabled, the main battle commands are disposed like they are in the PSX version, with "Change" and "Defend" being accessible by holding left/right |
ScanDisplay
|
[0/1] When enabled (default), the informations of enemies targeted by the spell "Scan" are displayed in a convenient window |
BattleMenu[PosX/PosY/Width/Height]
|
The coordinates of the battle menus; they are best adjusted by opening an in-game control panel that is accessed by pressing Alt+F1 in battles
|
BattleDetail[PosX/PosY/Width/Height]
|
The coordinates of the battle character details; they are best adjusted by opening an in-game control panel that is accessed by pressing Alt+F1 in battles
|
BattleCommandTitleFormat
|
A custom format for the command casting titles
An empty format (default) is the same as using only CommandTitle
Using the format CommandTitle + ' ([FFCC00]' + CasterName + '[FFFFFF])' shows the caster of each ability in yellow (the [FFCC00] hexadecimal code) and in parentheses
|
Battle[Damage/Restore/MPDamage/MPRestore]TextFormat
|
A custom format different kinds of damage figures
An empty format (default) is the same as using only BaseText
DamageValue or HealValue can be used to discriminate behaviours according to the damage
Eg. (DamageValue >= 1000) ? ('[b]' + BaseText + '![/b]') : BaseText will display damage above 1000 in bold and with an exclamation mark
|
This sections is enabled by default.
Option | Description |
---|---|
KeepRestTimeInBattle
|
[0/1] When enabled, the overflow of the ATB is kept from a character turn to the next one |
This sections is disabled by default.
Option | Description |
---|---|
SigningEventObjects
|
[0/1] Unknown effect |
StartModelViewer
|
[0/1] Open a 3D model and animation viewer instead of launching the game |
This sections is enabled by default.
Option | Description |
---|---|
DisableAutoSave
|
[0/1] When enabled, no auto-save is ever done and thus the "Continue" button on the title screen will always load to the same place |
AutoSaveOnlyAtMoogle
|
[0/1] When enabled, auto-saves can only be done when entering a world map or a field that has a save point |
SaveOnCloud
|
[0/1] When enabled, the player saves are automatically uploaded in the player's cloud data |
This sections is disabled by default.
Also check its own page for more informations.
Option | Description |
---|---|
SplitSettingsPath
|
The path of an existing text file that contains formatted informations about LiveSplit splits. An example of such file can be downloaded here. |
LogGameTimePath
|
The path of a text file in which the in-game time is updated on every frame. The file's content may look like 11:59:59.99 when it gets updated.
|
This sections is disabled by default.
Option | Description |
---|---|
Path
|
The base export path |
Languages
|
The list of languages that should be exported for language-dependant datas |
Text /Graphics /Audio /Field /Battle
|
[0/1] When enabled, the datas of the related section(s) are exported instead of launching the game |
This sections is disabled by default.
Option | Description |
---|---|
Path
|
The base import path |
Text /Graphics /Audio /Field
|
[0/1] When enabled, the datas of the related section(s) are imported when launching the game |
This sections is enabled by default.
It enables mod folders for easing the use of external mods. In most situations, it is better to let the Mod Manager handles the section and not modify it manually.
Note that this section is ignored in the Memoria.ini
of mod folders; its options cannot be overwritten by external mods.