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Script changes
Page to document every script change brought by Memoria in the form of .eb.bytes.
They are overwritten by other mods when they modify these specific scenes.
If you modify one of them, and still want the benefits of these changes (usually cosmetic), this is a tutorial to add them to your own script.
https://forums.qhimm.com/index.php?topic=20007.0
(todo)
-> would be better to integrate this in Memoria directly (EventDoCode)
In both glass_init remove everything except the first and last line.
In both glass_loop, remove everything except the first and 2 last lines
-> Is now directly part of Memoria
-> would be better to integrate this in Memoria directly (EventDoCode)
in 153, add in Code21_Loop and Code22_Loop:
ifnot ( ( GetEntryPosX(250) > 500 ) || ( GetEntryPosZ(250) < 65286 ) ) {
...right before "SetFieldCamera( 0 )" and close with
}
right before "if ( GetEntryPosX(250) > 500 ) {"
in 1214 and in 1806, do the same in Code5_Loop
-> Is now directly part of Memoria
Makes gates not disappear while still visible:
Change this number to 300:
-> Is now directly part of Memoria
Pitches the chest to not appear floating -> not really great, could go without
IMO this will be useless when we improve on SPS textures