Skip to content
snouz edited this page Jun 24, 2024 · 7 revisions

WIP page

Page to document every script change brought by Memoria in the form of .eb.bytes.

They are overwritten by other mods when they modify these specific scenes.

If you modify one of them, and still want the benefits of these changes (usually cosmetic), this is a tutorial to add them to your own script.

https://forums.qhimm.com/index.php?topic=20007.0

(todo)

image

Alexandria/Pub

-> would be better to integrate this in Memoria directly (EventDoCode)

In both glass_init remove everything except the first and last line.

In both glass_loop, remove everything except the first and 2 last lines

-> Is now directly part of Memoria

A.Castle/hallway (3 of them)

-> would be better to integrate this in Memoria directly (EventDoCode)

in 153, add in Code21_Loop and Code22_Loop:

ifnot ( ( GetEntryPosX(250) > 500 ) || ( GetEntryPosZ(250) < 65286 ) ) {

...right before "SetFieldCamera( 0 )" and close with } right before "if ( GetEntryPosX(250) > 500 ) {"

in 1214 and in 1806, do the same in Code5_Loop

image

-> Is now directly part of Memoria

Treno/Gate (both 908, 1908)

Makes gates not disappear while still visible:

Change this number to 300:

image

-> Is now directly part of Memoria

Clayra/Tree Trunk 6

Pitches the chest to not appear floating -> not really great, could go without

Iifa Tree/Inner Roots 1, 2 & 3

IMO this will be useless when we improve on SPS textures

Palace/Dungeon 2 -> very hacky, uselessly complicated and doesn't work every time, I want to instead fix the depth of each tile in a clean way

-> https://forums.qhimm.com/index.php?topic=20007.0

Clone this wiki locally