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Releases: AlsoGhostglowDev/Ghost-s-Utilities

v2.1 Update

20 Mar 00:49
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Back with another update! Some functions were added in, mostly in game.lua ~

We will go over what got added and updated!

game:

noteTweenScale(tags:Array<String>|String, note:Int, vals:Array<Float>|Float, duration:Float, ease:String)
removeCamFilters(cam:String)
makeGradient(sprite:String, dimensions:Array<Float>|Float, colors:Array<String>, ?chunkSize:Float = 1, ?rotation:Float = 90, ?interpolate:Bool = true)
makeLuaCharacter(tag:String, json:String, positions:Array<Float>|Float, noteType:String, isPlayer:Bool)
applyTextMarkups(tag:String, text:String, colors:Array<String>, seperators:Array<String>)

setCamFilters(camera:String, filters:Array<String>, shaderVals:Array<Array<Dynamic>>) -- BETA. May crash on usage.

0.7 functions for 0.6.3:

  • createInstance
  • addInstance
    extra: callFromInstance(instance:String, func:String, args:Array<Dynamic>)

util:

runLuaFromFile -> runCodeFromFile

This update also introduces the new module: helper.lua. Acts as the ghostutil's modules helper. (require 'ghostutil._backend.helper')

v2.0.0 Release

09 Feb 06:17
c2dc2e9
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More modules to mess around with:

  • lua-addons/string,
  • lua-addons/table,
  • desktop,
  • file,
  • media,
  • outdatehandler,
  • web

>0.7 Support

GhostUtil have always only been available to 0.6.3 users. Now, everyone get to use it!

More optimized than ever

It's literally crazy how optimized this thing is.

0.6.3 Port of 0.7 functions! (well.. some.)

setHealthBarColors(left:String<FlxColor>, right:String<FlxColor>)
callMethod(method:String, args:Array<Dynamic>)
callMethodFromClass(class:String, method:String, args:Array<Dynamic>)
startTween(tag:String, object:String, values:Hashmap<String, Dynamic>|Table<Key, Value>, duration:Float, options:Table<Key, Value>)

(All of these functions are in the Game module)

Check for Updates

GhostUtil now checks if your current version of GhostUtil is outdated.

Thank you to the Ghostutil Contributors!

Disclaimer:

Psych Engine 0.7.1h IS BROKEN! DO NOT USE IT!