v1.1.0 - Major bugfix patch
Turns out I wasn't reading the save file back in correctly at all and it broke arrays and some objects, whooooooops. Took a lot of work but finally got it fully working (without any memory leaks too, wahoo)!
Also added an example scene with the source code so you can play around with it easier
Full Changelog: v1.0.0...v1.1.0