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Autosave & Fixes - v1.3.0

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@Amethyst-szs Amethyst-szs released this 13 Dec 06:54
· 13 commits to main since this release

Moderate size update here, adds in a new autosave system as an option, as well as some performance improvements and bug fixes. This release also moves the supported version to Godot 4.2 rather than 4.1. Nothing breaking though, so either version should support the plugin just fine!

List of major changes:

  • Autosave Slot System
    • You can now save to an autosave slot which is super handy for games that include autosaving. It works super similar to write_active_slot and read_active_slot but instead will write the current slot information to sauto.bin. More info in docs (soon:tm:)
  • Big performance upgrades under the hood!
    • Moved from doing manual memory management for save data to automatic. Doing it manually on the same thread as the game could cause major slowdown, now its way faster and more memory safe!
  • Moved support from Godot 4.1 to 4.2
    • No breaking changes, should work on either version.
  • And some small bug fixes and the like

Full Changelog: v1.2.0...v1.3.0