Moderate size update here, adds in a new autosave system as an option, as well as some performance improvements and bug fixes. This release also moves the supported version to Godot 4.2 rather than 4.1. Nothing breaking though, so either version should support the plugin just fine!
List of major changes:
- Autosave Slot System
- You can now save to an autosave slot which is super handy for games that include autosaving. It works super similar to
write_active_slot
andread_active_slot
but instead will write the current slot information tosauto.bin
. More info in docs (soon:tm:)
- You can now save to an autosave slot which is super handy for games that include autosaving. It works super similar to
- Big performance upgrades under the hood!
- Moved from doing manual memory management for save data to automatic. Doing it manually on the same thread as the game could cause major slowdown, now its way faster and more memory safe!
- Moved support from Godot 4.1 to 4.2
- No breaking changes, should work on either version.
- And some small bug fixes and the like
Full Changelog: v1.2.0...v1.3.0