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Achilles v1.2.0

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@Kexanone Kexanone released this 05 Dec 19:21
· 42 commits to master since this release
664ce6b

Change

Modules

New
Revised
  • Advanced CAS:
    • Feature: Supports jets. #367
    • Feature: Supports V-44X Blackfish (Armed). #367
    • Change: New module icon. #367
    • Fix: Can no longer be applied to players. #408
    • Fix: Did not Support non-local units. #367
  • Advanced Compositions:
    • Fix: Vehicle compositions were not drivable in certain cases. #356
  • Ambient Animation:
    • Fix: Spelling. #391
  • Artillery Fire Support:
    • Feature: Now supports Mk 41 VLS from the Encore update. #365
  • Custom Arsenal:
    • Fix: Was broken, but apparently nobody cared. #381
  • Make Invincible:
    • Fix: Invincibility was lost when the object changed ownership (e.g. player enters vehicle). #384
    • Fix: Non-local crew was not invincible when crew was included (e.g. players). #384
  • Promote to Zeus:
    • Fix: Achilles modules were lost after using the module. #408
  • Suppressive Fire:
    • Change: New module icon. #367
    • Fix: Can no longer be applied to groups with players. #408
  • Switch Unit:
    • Fix: If the unit had suffered sufficient damage to be killed, it would not have been killed immediately. #384

Key-bindings/mouse

New
  • Toggle include crew keybinding (same as in Eden). #362
Revised
  • ACE Zeus self-interaction menu:
    • Feature: Added Switch Unit as option. #298
  • Use countermeasure/smoke:
    • Fix: Script error for RHS Little Bird. #369
    • Fix: No longer gets triggered in search box.
    • Fix: Added exception handling for static objects. #382

Settings

New
  • Module filter (Allows restricting features on a server via CBA settings). #372
Revised
  • Faction filter:
    • Change: Entries are now sorted alphabetically. #372
    • Change: The side of the faction is shown. #372
    • Change: Grouped entries. #407
    • Fix: Multi-side factions like FIA could not be configured individually. #407

Translations

Revised

Other

  • Creation tree search box:
    • Change: Revised creation tree search box based on @10Dozen's Zeus search patch add-on (can be deactivated in the add-on settings). #407
    • Fix: Searches were wrong when switching between tabs. #407
  • Change: Changed rules for grid size for different GUI sizes. #379
  • Change: Revised the way the Achilles modules are initialized. #372
  • Change: Replaced Achilles linear algebra functions with the ones moved to CBA. #368
  • Fix: Achilles modules were not available when a mission was loaded from a save. #372
  • Fix: The Zeus interface was loaded twice in the beginning of a session. #372
  • Fix: Achilles could not be built with Armake. #412