Skip to content

Commit

Permalink
Automatic changelog compile [ci skip]
Browse files Browse the repository at this point in the history
  • Loading branch information
actions-user committed Sep 24, 2024
1 parent 7cc7778 commit 842ce3b
Show file tree
Hide file tree
Showing 4 changed files with 32 additions and 193 deletions.
32 changes: 32 additions & 0 deletions html/changelogs/archive/2024-09.yml
Original file line number Diff line number Diff line change
Expand Up @@ -148,3 +148,35 @@
- bugfix: Fixed molotovs not breaking on impact.
- bugfix: Fixed burning rags runtiming.
- code_imp: Made burning rags processing time constant.
2024-09-24:
FluffyGhost:
- refactor: 'Refactored various procs used by VV: Header generation, dropdown menu
generation, moved various things around, some defines.'
- bugfix: Fixed VV to be able to edit associative lists.
- bugfix: Fixed VV to be able to make a list ex nihilo on a var.
- code_imp: Removed various dropdown menus that didn't exist anymore and were doing
nothing.
- bugfix: Fixed add verb option to not wipe the already existing verbs of the mob.
- bugfix: Fixed a runtime error on some lists view building that were not handled
correctly.
- bugfix: Fixed an issue with build mode not having the correct permissions for
devs.
- bugfix: Fixed an issue with editing a list referenced by a key in another list
via the edit referenced object option.
- code_imp: Added DF_VAR_EDITED flag.
- refactor: Refactored the projectile code, mostly in line with TG's now.
- refactor: Refactored various procs that are used or depends on it.
- rscadd: Projectiles can now ricochet if enabled to.
- rscadd: Damage falloffs with distance.
- rscadd: Homing projectiles can now have accuracy falloff with distance.
- rscadd: Projectiles have a maximum range.
- rscadd: Muzzle flash is configurable per projectile.
- rscadd: Impact effect of the projectile is configurable per projectile.
- rscadd: Accuracy decreases with distance.
- rscadd: Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
- balance: Meatshielding is now less effective .
- rscadd: Impact sound is now configurable per projectile.
hazelmouse:
- bugfix: The dominian assault rifle, dominian light machine gun, xanan combat shotgun,
and xanan assault rifle now all have functional sprites when wielded.
69 changes: 0 additions & 69 deletions html/changelogs/fluffyghost-updateprojectilecode.yml

This file was deleted.

66 changes: 0 additions & 66 deletions html/changelogs/fluffyghost-vvandfixes.yml

This file was deleted.

58 changes: 0 additions & 58 deletions html/changelogs/hazelmouse-inhands.yml

This file was deleted.

0 comments on commit 842ce3b

Please sign in to comment.