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sto v1 format formalized, ref Gibberlings3#84
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- code: '0x00' | ||
type: Books/misc | ||
- code: '0x01' | ||
type: Amulets and necklaces | ||
- code: '0x02' | ||
type: Armor | ||
- code: '0x03' | ||
type: Belts and girdles | ||
- code: '0x04' | ||
type: Boots | ||
- code: '0x05' | ||
type: <b><a name="Header_ItemType_5">Arrows</a></b> | ||
- code: '0x06' | ||
type: Bracers and gauntlets | ||
- code: '0x07' | ||
type: <a name="Header_ItemType_7">Headgear</a></b> (Helms, hats, and other head-wear) | ||
- code: '0x08' | ||
type: Keys (not in Icewind Dale?) | ||
- code: '0x09' | ||
type: Potions | ||
- code: '0x0a' | ||
type: Rings | ||
- code: '0x0b' | ||
type: Scrolls | ||
- code: '0x0c' | ||
type: Shields (not in IWD) | ||
- code: '0x0d' | ||
type: Food | ||
- code: '0x0e' | ||
type: <b><a name="Header_ItemType_14">Bullets</a></b> (for a sling) | ||
- code: '0x0f' | ||
type: Bows | ||
- code: '0x10' | ||
type: Daggers | ||
- code: '0x11' | ||
type: Maces (in BG, this includes clubs) | ||
- code: '0x12' | ||
type: Slings | ||
- code: '0x13' | ||
type: Small swords | ||
- code: '0x14' | ||
type: Large swords | ||
- code: '0x15' | ||
type: Hammers | ||
- code: '0x16' | ||
type: Morning stars | ||
- code: '0x17' | ||
type: Flails | ||
- code: '0x18' | ||
type: Darts | ||
- code: '0x19' | ||
type: Axes (specifically, 1-handed axes -- halberds and 2-handed polearms not included) | ||
- code: '0x1a' | ||
type: Quarterstaff | ||
- code: '0x1b' | ||
type: Crossbow | ||
- code: '0x1c' | ||
type: Hand-to-hand weapons (fist, fist irons, punch daggers, etc) | ||
- code: '0x1d' | ||
type: Spears | ||
- code: '0x1e' | ||
type: Halberds (2-handed polearms) | ||
- code: '0x1f' | ||
type: <b><a name="Header_ItemType_31">Crossbow bolts</a></b> | ||
- code: '0x20' | ||
type: Cloaks and robes | ||
- code: '0x21' | ||
type: Gold pieces (not an inventory item, but can appear as "monster dropped" treasure) | ||
- code: '0x22' | ||
type: Gems | ||
- code: '0x23' | ||
type: Wands | ||
- code: '0x24' | ||
type: Containers/eye/broken armor | ||
- code: '0x25' | ||
type: Books/Broken shields/bracelets | ||
- code: '0x26' | ||
type: Familiars/Broken swords/earrings | ||
- code: '0x27' | ||
type: Tattoos (PST) | ||
- code: '0x28' | ||
type: Lenses (PST) | ||
- code: '0x29' | ||
type: Bucklers/teeth | ||
- code: '0x2a' | ||
type: Candles | ||
- code: '0x2b' | ||
type: Unknown | ||
- code: '0x2c' | ||
type: Clubs (IWD) | ||
- code: '0x2d' | ||
type: Unknown | ||
- code: '0x2e' | ||
type: Unknown | ||
- code: '0x2f' | ||
type: Large Shields (IWD) | ||
- code: '0x30' | ||
type: Unknown | ||
- code: '0x31' | ||
type: Medium Shields (IWD) | ||
- code: '0x32' | ||
type: Notes | ||
- code: '0x33' | ||
type: Unknown | ||
- code: '0x34' | ||
type: Unknown | ||
- code: '0x35' | ||
type: Small Shields (IWD) | ||
- code: '0x36' | ||
type: Unknown | ||
- code: '0x37' | ||
type: Telescopes (IWD) | ||
- code: '0x38' | ||
type: Drinks (IWD) | ||
- code: '0x39' | ||
type: Great Swords (IWD) | ||
- code: '0x3a' | ||
type: Container | ||
- code: '0x3b' | ||
type: Fur/pelt | ||
- code: '0x3c' | ||
type: Leather Armor | ||
- code: '0x3d' | ||
type: Studded Leather Armor | ||
- code: '0x3e' | ||
type: Chain Mail | ||
- code: '0x3f' | ||
type: Splint Mail | ||
- code: '0x40' | ||
type: Half Plate | ||
- code: '0x41' | ||
type: Full Plate | ||
- code: '0x42' | ||
type: Hide Armor | ||
- code: '0x43' | ||
type: Robe | ||
- code: '0x44' | ||
type: Unknown | ||
- code: '0x45' | ||
type: Bastard Sword | ||
- code: '0x46' | ||
type: Scarf | ||
- code: '0x47' | ||
type: Food (IWD2) | ||
- code: '0x48' | ||
type: Hat | ||
- code: '0x49' | ||
type: Gauntlet |
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- desc: Filename of SPL | ||
type: resref | ||
- desc: Spell price | ||
type: dword | ||
offset: 0x8 |
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- desc: Rumour resource | ||
type: resref | ||
- desc: Drink name strref | ||
type: strref | ||
- desc: Drink price | ||
type: dword | ||
- desc: Alcoholic strength | ||
type: dword | ||
offset: 0x10 |
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- desc: Signature ('STOR') | ||
type: char array | ||
length: 4 | ||
|
||
- desc: Version ('V1.0') | ||
type: char array | ||
length: 4 | ||
|
||
- desc: Type (0=Store, 1=Tavern, 2=Inn, 3=Temple, 5=Container) | ||
type: dword | ||
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- desc: name | ||
type: strref | ||
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- desc: | | ||
Flags | ||
- bit 0: User allowed to buy | ||
- bit 1: User allowed to sell | ||
- bit 2: User allowed to identify items | ||
- bit 3: User allowed to steal | ||
- bit 4: User allowed to donate money | ||
- bit 5: User allowed to purchase cures | ||
- bit 6: User allowed to purchase drinks | ||
- bit 7: Unknown | ||
- bit 8: Unknown | ||
- bit 9: Quality 1 (tvrnqul0-3) | ||
- bit 10: Quality 2 (tvrnqul0-3) | ||
- bit 11: Unknown | ||
- bit 12: Buy Fenced Goods | ||
- bit 13: Reputation doesn't affect prices (BGEE) | ||
- bit 14: Toggle item recharge (TobEx) | ||
- bit 15: **User allowed to sell [critical]({{ "/file_formats/ie_formats/itm_v1.htm#Header_Flags_BIT0" | prepend: relurl }}) items** (BGEE) | ||
type: dword | ||
|
||
- desc: Store "sell price markup" (percentage of base price store charges for items) | ||
type: dword | ||
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||
- desc: Store "buy price markup" (percentage of base price store is willing to pay) | ||
type: dword | ||
|
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- desc: Depreciation rate | ||
type: dword | ||
|
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- desc: "% chance of steal failure" | ||
type: word | ||
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- desc: Capacity (0=unlimited) | ||
type: word | ||
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- desc: Unknown | ||
type: byte array | ||
length: 8 | ||
|
||
- desc: Offset to [items purchased](#storv1_0_Buy) section | ||
type: dword | ||
- desc: Count of items in [items purchased](#storv1_0_Buy) section | ||
type: dword | ||
|
||
- desc: Offset to [items for sale](#storv1_0_Sale) section | ||
type: dword | ||
- desc: Count of [items for sale](#storv1_0_Sale) | ||
type: dword | ||
|
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- desc: Lore | ||
type: dword | ||
|
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- desc: ID Price | ||
type: dword | ||
|
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- desc: Rumours (Tavern) | ||
type: resref | ||
|
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- desc: Offset to [drinks](#storv1_0_Drink) section | ||
type: dword | ||
- desc: Count of [drinks](#storv1_0_Drink) | ||
type: dword | ||
|
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- desc: Rumours (Temple) | ||
type: resref | ||
|
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- desc: | | ||
Room flags | ||
- bit 0: Peasant | ||
- bit 1: Merchant | ||
- bit 2: Noble | ||
- bit 3: Royal | ||
type: dword | ||
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- desc: Price of a peasant room | ||
type: dword | ||
- desc: Price of a merchant room | ||
type: dword | ||
- desc: Price of a noble room | ||
type: dword | ||
- desc: Price of a royal room | ||
type: dword | ||
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||
- desc: Offset to [cures](#storv1_0_Cure) section | ||
type: dword | ||
- desc: Count of [cures](#storv1_0_Cure) | ||
type: dword | ||
|
||
- desc: Unknown | ||
type: byte array | ||
length: 36 | ||
offset: 0x78 |
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- desc: Filename of ITM | ||
type: resref | ||
- desc: Item expiration time (replace with drained item) | ||
type: word | ||
- desc: Quantity/Charges 1 | ||
type: word | ||
- desc: Quantity/Charges 2 | ||
type: word | ||
- desc: Quantity/Charges 3 | ||
type: word | ||
- desc: | | ||
Flags | ||
- bit 0: Identified | ||
- bit 1: Unstealable | ||
- bit 2: Stolen | ||
- bit 3: <a name="storv1_0_Sale_0x10_BIT3">**Undroppable**</a> | ||
type: dword | ||
- desc: Amount of this item in stock | ||
type: dword | ||
- desc: | | ||
Infinite supply flag (0=limited stock, 1=infinite stock) | ||
Items with this flag set are automatically shown as identified | ||
type: dword | ||
offset: 0x18 |
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<br /> | ||
<div class="fileHeader"><a id="Header_ItemType">Item Types</a></div> | ||
<div class="indent1"> | ||
<br /> | ||
These codes are used in store files to indicate which types of items they will | ||
buy. They are also used to determine which inventory slots the item is allowed | ||
to go into on the inventory screen and the sound the item makes when moved in | ||
the inventory.<br /> | ||
<br /> | ||
<table border="1" width="98%"> | ||
<colgroup> | ||
<col width="10%" /> | ||
<col width="*" /> | ||
</colgroup> | ||
<thead> | ||
<tr> | ||
<th>Code</th> | ||
<th>Item type</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
{% for item in site.data.file_formats.item_types %} | ||
<tr> | ||
<td>{{ item.code }}</td> | ||
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{% if item.type == "Unknown" %} | ||
{% assign type = '<div class="unknown">Unknown</div>' %} | ||
{% else %} | ||
{% assign type = item.type %} | ||
{% endif %} | ||
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||
<td>{{ type }}</td> | ||
</tr> | ||
{% endfor %} | ||
</tbody> | ||
</table> | ||
</div> |
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