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Refactor: 토너먼트 로직 추가 #99

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Jun 27, 2024
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202 changes: 139 additions & 63 deletions frontend/static/js/game/remoteGame.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,9 @@ import { postGameResult } from '../api/postAPI.js';
import { addBlurBackground } from '../utility/blurBackGround.js';

export const remoteGame = {
async init(socket, nickname, gameMode, first_user) {
async init(socket, nickname, gameMode) {
addBlurBackground();
const root = document.getElementById('app');
while (root.childNodes.length > 0) {
root.removeChild(root.firstChild);
}
const $app = document.getElementById('app');
const $canvas = document.createElement('canvas');
const context = $canvas.getContext('2d');
Expand All @@ -17,6 +14,7 @@ export const remoteGame = {
let running = false;
let grid = 15;
let paddleWidth = grid * 6;
let role = false;
let user = {
player1: { name: 'player1', score: 0 },
player2: { name: 'player2', score: 0 },
Expand Down Expand Up @@ -57,6 +55,8 @@ export const remoteGame = {
}

async function gameEnd(data) {
role = false;
removeKeyboardEvent();
await postGameResult(gameMode, user);
const $win = document.createElement('div');
$win.classList.add('win');
Expand Down Expand Up @@ -131,18 +131,23 @@ export const remoteGame = {
function gameStart() {
let responseMessage = {
type: 'start_game',
running_user: false,
};
if (nickname === first_user) {
responseMessage.running_user = true;
}
socket.send(JSON.stringify(responseMessage));
}

async function settingGame(data) {
if (running) {
return;
}
while (root.childNodes.length > 0) {
root.removeChild(root.firstChild);
}
data.players.forEach((player) => {
if (player === nickname) {
role = true;
}
});
addKeyboardEvent();
running = true;
targetBall.x = data.ball_position.x;
targetBall.y = data.ball_position.y;
Expand Down Expand Up @@ -195,42 +200,101 @@ export const remoteGame = {
document.getElementById('player2Score').innerText = user.player2.score;
}

function waitNextGame() {
running = false;
const $wait = document.createElement('div');
$wait.classList.add('loading_spinner');

const spinner = document.createElement('div');
spinner.classList.add('spinner');

const waitText = document.createElement('p');
waitText.innerText = 'Wait for next game...';

$wait.appendChild(spinner);
$wait.appendChild(waitText);
root.appendChild($wait);
}

async function setSocket() {
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type === 'game_start') {
settingGame(data.data).then(animate());
} else if (data.type == 'update_score') {
gameStop();
updateScore(data.data);
running = true;
} else if (data.type == 'ball_position') {
targetBall.x = data.data.x;
targetBall.y = data.data.y;
} else if (data.type === 'game_restart') {
targetBall.x = data.data.ball_position.x;
targetBall.y = data.data.ball_position.y;
topPaddle.x = data.data.paddles[1].x;
topPaddle.y = data.data.paddles[1].y;
bottomPaddle.x = data.data.paddles[0].x;
bottomPaddle.y = data.data.paddles[0].y;
} else if (data.type == 'end_game') {
updateScore(data.data);
gameEnd(data.data);
} else if (data.type == 'paddle_position') {
data.data.forEach((paddleData) => {
if (paddleData.nickname === topPaddle.name) {
topPaddle.x = paddleData.x;
topPaddle.y = paddleData.y;
} else if (paddleData.nickname === bottomPaddle.name) {
bottomPaddle.x = paddleData.x;
bottomPaddle.y = paddleData.y;
}
});

switch (data.type) {
case 'game_start':
handleGameStart(data.data);
break;
case 'update_score':
handleUpdateScore(data.data);
break;
case 'ball_position':
handleBallPosition(data.data);
break;
case 'next_round':
handleNextRound(data.data);
break;
case 'game_restart':
handleGameRestart(data.data);
break;
case 'end_game':
handleEndGame(data.data);
break;
case 'paddle_position':
handlePaddlePosition(data.data);
break;
}
};
}

async function handleGameStart(data) {
await settingGame(data);
animate();
}

function handleUpdateScore(data) {
gameStop();
updateScore(data);
running = true;
}

function handleBallPosition(data) {
targetBall.x = data.x;
targetBall.y = data.y;
}

async function handleNextRound(data) {
waitNextGame();
await settingGame(data);
animate();
}

function handleGameRestart(data) {
targetBall.x = data.ball_position.x;
targetBall.y = data.ball_position.y;
topPaddle.x = data.paddles[1].x;
topPaddle.y = data.paddles[1].y;
bottomPaddle.x = data.paddles[0].x;
bottomPaddle.y = data.paddles[0].y;
}

function handleEndGame(data) {
updateScore(data);
gameEnd(data);
waitNextGame();
}

function handlePaddlePosition(data) {
data.forEach((paddleData) => {
if (paddleData.nickname === topPaddle.name) {
topPaddle.x = paddleData.x;
topPaddle.y = paddleData.y;
} else if (paddleData.nickname === bottomPaddle.name) {
bottomPaddle.x = paddleData.x;
bottomPaddle.y = paddleData.y;
}
});
}

function animate() {
if (running) {
ball.x = targetBall.x;
Expand All @@ -241,34 +305,46 @@ export const remoteGame = {
}

function addKeyboardEvent() {
document.addEventListener('keydown', function (e) {
let responseMessage = {};
if (e.code === 'ArrowLeft') {
e.preventDefault();
responseMessage = {
type: 'move_paddle',
paddle: nickname,
direction: 'left',
};
socket.send(JSON.stringify(responseMessage));
} else if (e.code === 'ArrowRight') {
e.preventDefault();
responseMessage = {
type: 'move_paddle',
paddle: nickname,
direction: 'right',
};
socket.send(JSON.stringify(responseMessage));
}
});
document.addEventListener('keyup', function (e) {
if (e.key == 'ArrowUp' || e.key == 'ArrowDown') {
e.preventDefault();
}
});
if (role === true) {
document.addEventListener('keydown', keydownHandler);
document.addEventListener('keyup', keyupHandler);
}
}

function removeKeyboardEvent() {
if (role === true) {
document.removeEventListener('keydown', keydownHandler);
document.removeEventListener('keyup', keyupHandler);
}
}

function keydownHandler(e) {
let responseMessage = {};
if (e.code === 'ArrowLeft') {
e.preventDefault();
responseMessage = {
type: 'move_paddle',
paddle: nickname,
direction: 'left',
};
socket.send(JSON.stringify(responseMessage));
} else if (e.code === 'ArrowRight') {
e.preventDefault();
responseMessage = {
type: 'move_paddle',
paddle: nickname,
direction: 'right',
};
socket.send(JSON.stringify(responseMessage));
}
}

function keyupHandler(e) {
if (e.key == 'ArrowUp' || e.key == 'ArrowDown') {
e.preventDefault();
}
}

addKeyboardEvent();
setSocket();
gameStart();
},
Expand Down
5 changes: 2 additions & 3 deletions frontend/static/js/view/Play.js
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,6 @@ export default class extends AbstractView {
const token = localStorage.getItem('2FA');
WebSocketManager.connectGameSocket(`ws://localhost:8000/ws/play/${mode}/${roomName}/${nickname}/?token=${token}`);
let socket = WebSocketManager.returnGameSocket();
let first_user;

const loadingSpinner = document.getElementById('loading_spinner');

Expand Down Expand Up @@ -163,7 +162,6 @@ export default class extends AbstractView {
const data = JSON.parse(event.data);
loadingSpinner.style.display = 'none';
if (data.type === 'start_game') {
first_user = data.data.first_user;
const countdownContainer = document.querySelector('#countdown_container');
countdownContainer.style.display = 'flex';

Expand All @@ -186,7 +184,8 @@ export default class extends AbstractView {
countdownContainer.innerText = 'Go!';
setTimeout(() => {
countdownContainer.style.display = 'none';
remoteGame.init(socket, nickname, 'REMOTE', first_user);
if (mode === 'REMOTE') remoteGame.init(socket, nickname, 'REMOTE');
else if (mode === 'TOURNAMENT') remoteGame.init(socket, nickname, 'TOURNAMENT');
}, 1000);
}
}, 1000);
Expand Down