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expand revivification #79429

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merged 1 commit into from
Feb 1, 2025
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@GuardianDll GuardianDll commented Jan 30, 2025

Summary

Features "Revivification by mon_group"

Purpose of change

Close #79250

Describe the solution

Make the game evaluate and swap zombie_form with something else before the corpse was revived

Testing

50% chance for zombie prizoner to revive as debug_mon
image
zombie prizoner revives as debug mon if corpse is at SWIMMABLE terrain
image

@github-actions github-actions bot added <Bugfix> This is a fix for a bug (or closes open issue) <Documentation> Design documents, internal info, guides and help. [C++] Changes (can be) made in C++. Previously named `Code` Monsters Monsters both friendly and unfriendly. [Markdown] Markdown issues and PRs astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Jan 30, 2025
@github-actions github-actions bot added BasicBuildPassed This PR builds correctly, label assigned by github actions and removed BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jan 30, 2025
@Maleclypse Maleclypse merged commit 5a3d433 into CleverRaven:master Feb 1, 2025
28 of 29 checks passed
@GuardianDll GuardianDll deleted the better_revivify branch February 1, 2025 21:26
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Monsters Monsters both friendly and unfriendly.
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A way to have monsters zombify into different results depending on their environment
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