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Martial Mastery: Duelist Combos & Five point Exploding Heart Technique #79614

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merged 2 commits into from
Feb 10, 2025

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@John-Candlebury John-Candlebury commented Feb 9, 2025

Summary

Mods "Martial Mastery : Many New Perks."

Purpose of change

Shows some love to the Tempo perkline, which was lacking in comparison to both momentum and Insight. Also does the groundwork for a future "duelist" and "berserker" play patterns.

Includes a single unarmed combat perk.

Describe the solution

The new perks are:

Tempo

Perk Description
Perfect Tempo Grants a 15 quickness buff when you achieve Tempo(3)
Unrelenting Assault When you kill a foe in melee range, you immediately move to their square and initiate an attack against a random target in range . Can potentially chain forever, although the attack portion of the move does consume both time and stamina. The movement can generate Momentum stacks.
Zoning You instantly move away from all adjacent enemies when you kill an enemy with Tempo(3) active. This removes the tempo bonus and can generate Momentum stacks. Meant as a finisher for duelists.
Compound Finisher Your third attack against the same enemy is replaced with a fast finishing move if that attack would also give you Tempo(3)

Momentum

Perk Description
Duelist Form If you have more than 1 Momentum stacks, waiting a turn will set your Momentum stacks to 1.
Timed Lunge If you have exactly 1 Momentum stack, fencing and thrusting swords gain a 1 range lunge attacks similar to those of spears. The attack will move you adjacent to the target and will generate momentum.

Free

Perk Description
Pressure Points All damage dealt in unarmed combat is redealt in 4 turns.

Testing

Combat tested everything.

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Melee Melee weapons, tactics, techniques, reach attack Mechanics: Enchantments / Spells Enchantments and spells EOC: Effects On Condition Anything concerning Effects On Condition json-styled JSON lint passed, label assigned by github actions labels Feb 9, 2025
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github-actions bot commented Feb 9, 2025

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • Your unarmed melee attacks will redeal damage to their targets after 4 turns.

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Feb 9, 2025
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Feb 10, 2025
@Maleclypse Maleclypse merged commit f8bdc7c into CleverRaven:master Feb 10, 2025
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2 participants