Codename Askellon v0.0.28
Pre-release
Pre-release
Major
- Security Turrets have appeared around the Askellon
- Players can now be designated a security threat, forcing turrets to shoot them
- Alien AI and minions
- Aliens will now seek to infest the ship and hunt players
- Added Animals in the Genetics Facility, don't let them get infested!
- The Askellon can now be piloted
Scan: Pings the location of ships / stations / planets in space
Broadside Left / Right: Fires an array of shots from one side of the ship, deals massive damage
More to come...
- Lots of new sounds throughout the game
- Rewrote weapon code to allow "autoattacking" instead. Type -wa to activate the new mode, -wc to go back to the old.
- Redesigned terrain and map layout
Unique minimaps now exist for both Space and on Askellon
They will update as you change locations
Several new Service Tunnel areas!
- Added Reactor
- Added Purging Station connected to Reactor
Can cleanse the Service Tunnels
- Completely redesigned how mining looks, visually.
- Mining now rewards physical minerals
Feed these minerals into the reactor via conveyor belts to increase the Askellon's power and power regeneration
- Different actions throughout the ship will drain Askellon's power. Be careful to not let it fall too low!
Minor
- Doors have appeared around the Askellon
They wont open for Aliens, and will be locked shut or closed when they have no power
- Crates are now hostile by default
They even have a better tooltip...
- Added and then removed Barricades, they were useless.