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Releases: Eonfuzz/codename-askellon

Codename Askellon v0.0.44

25 Feb 02:45
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Codename Askellon v0.0.44

Major Changes

  • Alien AI is now slightly less aggressive
  • Added Infestation Alien
    Note: This will probably need a balance pass

Minor Changes

  • Improved Classic graphics support
    Fixed missing textures and more - ManEatingBoar

Codename Askellon v0.0.43

29 Jan 05:01
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Major Changes

  • Added Weapon Modes, users can now select between Skillshot, Smart Casting and Autoattacking
  • Added Peristant Game State, Codename Askellon now saves games played, stats and options between games ( no save load code needed )
  • Added Solar Events, these happen periodically and create an EMP like effect
  • Added "Nova" NVa Remote Bomb, a device that can be remote detonated for massive damage

Balance Changes

  • Primatic Accelerator base damage increased from 25 -> 30
  • Cryo Grenade now causes friendly fire
  • "Comback" Thanomoxadryl now only grants +200 max hp and +12.5 hp/s

Used to grant +200 max hp ( and healed that much ), and +25 hp/s

Bug Fixes

  • -handles will now work if someone leaves during looading
  • Dead units should no longer be able to use doors
  • Massively reduced FPS impact of Security Turrets firing
  • Reduced lag caused by Infested Weapon Overdrive
  • Creep Tumors can now die to Purges

Codename Askellon v0.0.42

20 Jan 02:48
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Major Changes

  • Player Progress is now saved between games

Kills, Games Played, Wins and more

  • Player Settings are now saved between games

This is important. See below

  • Players can now Change Firing Mode, allowing people to change how their main weapon behaves.

Targeted Cast (Default): Click and shoot to fire your gun
Auto Attack: Your gun becomes an auto attack
Smart Cast: Your gun will fire at your mouse position

  • Armory now has a prison

Human Changes

  • Added new item "Comeback" Thanomoxadryl

Massively increases your defense, health and regeneration. But at a cost. Taking damage while active will permanently reduce your maximum HP.

  • Security Guards now start with 3x "Comeback" Thanomoxaxdryl
  • Security Guards no longer start with a Burst Rifle

Alien Changes

  • An Infested gene splicer now has Infestation Abilities

Tier 1 infestation: Any genes applied causes the human to turn into an alien no matter how it died
Tier 2 infestation: New Gene! Remove Vocal Chords: Target is weakened and cannot talk

Hotfix v0.0.42a: Fixed an issue with the end game screen failing to appear

Codename Askellon v0.0.41

28 Dec 10:05
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Hey all, sorry for the delay in getting the next big version out.
I'm planning on tying the Cultist release with some other big mechanics ( which require the rewrite of several major systems ).
In the interim, here's a balance and bug fix patch!

Major Changes:

  • A new Uncharted Planet has appeared in the sector
  • New Madness and Insanity mechanics
  • New Icons for all Weapons
  • Damaged "timescale" penalty while interacting reduced fom +50% to +25%

This is the extra time it takes to use elevators while damaged

  • Disabling Power on a floor now also disables Security Turrets for that floor

Human Changes:

  • Base Hit Points incresed from 200 -> 210
  • Base Regeneration increased from 0.25 -> 0.3
  • Burst Rifle damage per shot increased from 18 to 19
  • Can now Pray at the church to receive Purity Seals

Purity Seals now also reduce Madness and Insanity, more on that in the next major patch

  • New attachment "Meteor" Pattern Crowd Dispersal Canister

Covers an area in 5 waves of shrapnel, dealing moderate damage and slowing all units hit ( Cannot be fired in close range )

  • Security Door hit points reduced from 1500 to 1200
  • On Fire! Damage over time increased from 5/s to 7/s

Alien Changes:

  • If the Alien dies before 6 minutes the game now repicks a new alien host from existing players
  • If the Alien Host dies, the game now promotes an Alien Spawn to Host after a short delay
  • Alien players can now communicate to allies by starting messages with .
  • T1 Worm now has full invincibility while Latched
  • T1 Worm now correctly gains experience while Feasting
  • T1 Worm base hit points increased by 15
  • T1 Worm* movement speed from 385 -> 340

Human movement speed is 300

  • T2 Canite base hit points increased by 60
  • T2 Canite base damage reduced from 35 -> 30
  • T2 Roach base hit points increased by 80
  • T2 Roach carapace damage reduction reduced to 5 from 7

Edit: Released v0.0.41a that includes a new ability for the earlier alien forms and a hotfix for a bug that could crash the ability thread.
Edit 2: v0.0.41b includes a fix for right side cargo not dropping minerals

Small content release v0.0.41h

Human Changes:

  • Sprint now requires 40 Mana to use ( 50 for upgraded sprint )
  • New Weapon! ET54 Magmeiros, a flamethrower
  • Added a whole slew of new gun animations
  • Added gun models for Harkon's Blitzer, ET54 Magmeiros
  • Captain now spawns with a cool unique item
  • The game now warns everyone you are the last survivor

Bug Fixes

  • Fixed a problem where dying to Alien Minions would not correctly boot you to observer

Codename Askellon v0.0.41

28 Dec 10:03
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Major Content Pass ( Part 1 ):

**Major** Changes:
- A new **Uncharted Planet** has appeared in the sector
- New **Madness** and **Insanity** mechanics
- New Icons for all Weapons
- Damaged "timescale" penalty while interacting reduced fom +50% to +25%
> This is the extra time it takes to use elevators while damaged
- Disabling Power on a floor now also disables **Security Turrets** for that floor

**Human** Changes:
- Base Hit Points incresed from 200 -> 210
- Base Regeneration increased from 0.25 -> 0.3
- **Burst Rifle** damage per shot increased from 18 to 19
- Can now **Pray** at the church to receive **Purity Seals**
> Purity Seals now also reduce Madness and Insanity, more on that in the next major patch
- New attachment **"Meteor" Pattern Crowd Dispersal Canister
> Covers an area in 5 waves of shrapnel, dealing moderate damage and slowing all units hit ( Cannot be fired in close range )
- **Security Door** hit points reduced from 1500 to 1200
- **On Fire!** Damage over time increased from 5/s to 7/s

**Alien** Changes:
- If the **Alien** dies before 6 minutes the game now repicks a new alien host from existing players
- If the **Alien Host** dies, the game now promotes an **Alien Spawn** to **Host** after a short delay
- **Alien** players can now communicate to allies by starting messages with **.**
- T1 **Worm** now has full invincibility while **Latched**
- T1 **Worm** now correctly gains experience while **Feasting**
- T1 **Worm** base hit points increased by 15
- T1 **Worm*** movement speed from 385 -> 340
> Human movement speed is 300
- T2 **Canite** base hit points increased by 60
- T2 **Canite** base damage reduced from 35 -> 30
- T2 **Roach** base hit points increased by 80
- T2 **Roach** carapace damage reduction reduced to 5 from 7

Demo release for Blizzard

15 Dec 00:31
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Thanks for taking a look at the crashes xo

Codename Askellon v0.0.37

20 Nov 01:22
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Codename Askellon v0.0.37
Balance and Bugfix pass

  • Reduced most healing in the game

No more yakkity sax

  • Nano-Med cooldown from 30 to 50
  • Nano-Med purchase cooldown from 50 to 120
  • All Alien Forms base HP regeneration reduced from 3/s to 0.5/s
  • Instant Regeneration Gene power cooldown from 50 to 80
  • Entering and Exiting ships gives you Void Sickness for 30 seconds

You cannot enter any ships while under the influence of Void Sickness

  • Reduced selling price of all items from 50% to 25%

People were rushing weapon damage upgrades by selling spawned items, it's still possible but not as lucrative

Bug Fixes

  • Fixed evolving from bugging the game
  • Updated Minigun purchasing tooltip
  • Mining laser should no longer visually glitch
  • Mining laser should now correctly break once you've moved too far

Codename Askellon v0.0.28

17 Oct 02:38
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Major

  • Security Turrets have appeared around the Askellon
  • Players can now be designated a security threat, forcing turrets to shoot them
  • Alien AI and minions
  • Aliens will now seek to infest the ship and hunt players
  • Added Animals in the Genetics Facility, don't let them get infested!
  • The Askellon can now be piloted

Scan: Pings the location of ships / stations / planets in space
Broadside Left / Right: Fires an array of shots from one side of the ship, deals massive damage
More to come...

  • Lots of new sounds throughout the game
  • Rewrote weapon code to allow "autoattacking" instead. Type -wa to activate the new mode, -wc to go back to the old.
  • Redesigned terrain and map layout

Unique minimaps now exist for both Space and on Askellon
They will update as you change locations
Several new Service Tunnel areas!

  • Added Reactor
  • Added Purging Station connected to Reactor

Can cleanse the Service Tunnels

  • Completely redesigned how mining looks, visually.
  • Mining now rewards physical minerals

Feed these minerals into the reactor via conveyor belts to increase the Askellon's power and power regeneration

  • Different actions throughout the ship will drain Askellon's power. Be careful to not let it fall too low!

Minor

  • Doors have appeared around the Askellon

They wont open for Aliens, and will be locked shut or closed when they have no power

  • Crates are now hostile by default

They even have a better tooltip...

  • Added and then removed Barricades, they were useless.

Codename Askellon v0.0.21

30 Aug 12:52
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Major

  • Complete Rewrite of the game's systems
  • New Genes: Adaptive Regeneration, Xenophobic
  • Genes now alter stat gain per level
  • New Weapon: "Flamesaw" Pattern Minigun
  • New Equipment: Radio Booster, HX Compound Grenade
  • Having Despair now prevents communication

Alien

  • Added pathfinding for minion AI, it's not yet enabled in this test version though.
  • Added "Neural Takeover" to T1 Alien

Minor

  • Tweaked loot tables
  • Tweaked xp gain
  • Added "Singleplayer" mode, it is auto detected and changes how some things work (Can now purchase genes as a single player, and skips cutscenes for now)

There's probably some other things I've forgotten too.
Quick Edit: Singleplayer now starts with max resources

Codename Askellon v0.0.19

07 Jul 05:35
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Major:

  • Now three Alien forms: Parasite, Leaper and Roach
  • Parasite: Burrow into crewmembers, talk as them and make deception plays
  • Leaper: Deny escape routes by vomiting acid, leap through vents and make quick engages or escapes
  • Roach: Drag players into the dangerous vents, lower your armor to fill the neighboring area with deadly neurotoxins
  • Implemented the Inquisitor Role with two unique abilities; Seal of Purity and Smite
  • Inquisitor: Preach the religion of the Notarie Brotherhood, slay Xenos scum.
  • Seal of Purity: Bless a brother with a long duration buff that grants regeneration and permanent stat bonuses. Can be upgraded at the Cathederal
  • Smite: Heavy damaging ability that stuns if the target is fleeing or attacking

Other:

  • Bug fixing
  • FPS improvements