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About Game Sounds
Factorio has a diverse sound library. Machines in the game make unique sounds as they work, and interfaces have several utility sounds. The Factorio Access Mod re-uses some of these sounds for appropriate features so that it is consistent with the base game. On the other hand, many of the mod's unique features such as the scanner tool require unique sounds for the best experience. Therefore the mod also uses freely licensed sounds, mainly from Zapsplat.
The majority of the mod's own sounds are in the WAV format that Windows can readily play. They can be found in the folder "mods/FactorioAccess/Audio". They are all free to use as long as credit is given to the source, in most cases Zapsplat.
The first part of each sound file name decribes its purpose in the mod and the rest of the name is the original file name. Some files have been modified in Audacity to make them fit their roles better.
You can play the sounds to demo them. New players may benefit from this because some of the mod sounds play by themselves to indicate things, like the bump alert or the enemy presence alert.
The game's own sound files are in the OGG format, and you may need to install a program to play the sounds outside of the game. They can be found in the folders "data/base/sound" and "data/core/sound". The sound files are property of Wube and may not be redistributed.
You can play the game's own sounds if you have the appropriate program, perhaps the Windows recommended one from the Windows Store. Once again, the sounds are labeled according to their purpose but there are a lot of them.
A1 - Factorio Access Unique Features
A2 - Optional preset map - Compass Valley
A8 - Launcher Features and Game Setup
Beta Mod Main Page, including controls
Alpha Mod Main Page, now outdated
Chapter 2 - Resources and mining
Chapter 3 - Furnaces, mining drills, and chests
Chapter 4 - Inserters part 1: Inserter logic and burner inserters
Chapter 5 - Transport belts part 1: Segments, lanes, and other basics
Chapter 6 - Fluid handling part 1: Fluid behavior and pipes
Chapter 7 - Electricity part 1: Basics, power distribution, and steam power
Chapter 8 - Technology tree, labs, and science packs
Chapter 9 - Inserters part 2: Electric inserters
Chapter 10 - Transport belts part 2: Underground belts and splitters
Chapter 11 - Assembling machines and automated production
Chapter 12 - Factory building guidance
Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels
Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products
Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators
Chapter 18 - Oil processing part 2: Advanced oil processing and products
Chapter 19 - Landscaping and paving tiles
Chapter 20 - Worker robots part 1 - Roboports and basic services
Chapter 21 - Electricity part 3: Nuclear power
Chapter 22 - Armor equipment and guns
Chapter 23 - Death and enemies
Chapter 25 - Worker robots part 2 - Logistics networks