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Alexander Epaneshnikov edited this page Apr 6, 2024 · 2 revisions

Factorio has a diverse sound library. Machines in the game make unique sounds as they work, and interfaces have several utility sounds. The Factorio Access Mod re-uses some of these sounds for appropriate features so that it is consistent with the base game. On the other hand, many of the mod's unique features such as the scanner tool require unique sounds for the best experience. Therefore the mod also uses freely licensed sounds, mainly from Zapsplat.

Mod sounds folder

The majority of the mod's own sounds are in the WAV format that Windows can readily play. They can be found in the folder "mods/FactorioAccess/Audio". They are all free to use as long as credit is given to the source, in most cases Zapsplat.

The first part of each sound file name decribes its purpose in the mod and the rest of the name is the original file name. Some files have been modified in Audacity to make them fit their roles better.

You can play the sounds to demo them. New players may benefit from this because some of the mod sounds play by themselves to indicate things, like the bump alert or the enemy presence alert.

Game sounds folders

The game's own sound files are in the OGG format, and you may need to install a program to play the sounds outside of the game. They can be found in the folders "data/base/sound" and "data/core/sound". The sound files are property of Wube and may not be redistributed.

You can play the game's own sounds if you have the appropriate program, perhaps the Windows recommended one from the Windows Store. Once again, the sounds are labeled according to their purpose but there are a lot of them.

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General

A1 - Factorio Access Unique Features

A2 - Optional preset map - Compass Valley

A3 - Demo Maps

A4 - Early Game Milestones

A5 - Compatible Other Mods

A6 - Known Bugs

A7 - Planned Features

A8 - Launcher Features and Game Setup

A9 - Ratios Cheat Sheet

A10 - About Game Sounds

A11 - Tutorial Transcript

A12 - Info for Contributors

A13 - Game Console

Non-wiki pages

Beta Changelog

Releases Page

Beta Mod Main Page, including controls

Alpha Mod Main Page, now outdated

Factorio Mod Portal Page

Wiki chapters

Chapter 1 - Gameplay basics

Chapter 2 - Resources and mining

Chapter 3 - Furnaces, mining drills, and chests

Chapter 4 - Inserters part 1: Inserter logic and burner inserters

Chapter 5 - Transport belts part 1: Segments, lanes, and other basics

Chapter 6 - Fluid handling part 1: Fluid behavior and pipes

Chapter 7 - Electricity part 1: Basics, power distribution, and steam power

Chapter 8 - Technology tree, labs, and science packs

Chapter 9 - Inserters part 2: Electric inserters

Chapter 10 - Transport belts part 2: Underground belts and splitters

Chapter 11 - Assembling machines and automated production

Chapter 12 - Factory building guidance

Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels

Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products

Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators

Chapter 16 - Cars and trains

Chapter 17 - Modules

Chapter 18 - Oil processing part 2: Advanced oil processing and products

Chapter 19 - Landscaping and paving tiles

Chapter 20 - Worker robots part 1 - Roboports and basic services

Chapter 21 - Electricity part 3: Nuclear power

Chapter 22 - Armor equipment and guns

Chapter 23 - Death and enemies

Chapter 24 - Pollution

Chapter 25 - Worker robots part 2 - Logistics networks

Chapter 26 - Worker robots part 3 - Blueprints and Planners

Chapter 27 - Kruise Kontrol

Chapter 28 - Circuit Networks

Chapter 29 - Rocket construction and the late Game

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