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Chapter 4 ‐ Inserters part 1 ‐ Inserter logic and burner inserters

Alexander Epaneshnikov edited this page Apr 6, 2024 · 2 revisions

Inserter basics

Inserters are single-tile machines that can take and place items automatically. They are essentially robotic arms with grippers and they operate by swinging back and forth. They can face four directions. Every inserter takes from only the tile in front of it and places only on the tile behind it. The only exception to this is the long-handed inserter, which takes from exactly 2 tiles ahead and places on the tile exactly 2 behind it. Inserters can take from or place into any machine, as well as transport belts and chests, which makes them essential for nearly all automated systems. Most inserters can hold only one item at a time but with technology upgrades the base capacity can reach three items. All inserters work using electricity, with the important exception of burner inserters.

Inserters are particularly useful for moving items between machines and chests. In addition, they are great for moving items on and off of transport belts. When an inserter takes from a transport belt, it prefers the closer lane but it can take from both. When an inserter places onto a transport belt, it can only place onto the further lane, even if the nearby line is empty.

Note that slower inserters are sometimes not fast enough to catch items that are moving on faster transport belts, or items going around corners. Generally, burner inserters are too slow for faster belts, regular inserters are good in most cases, and fast inserters can catch up with any belts.

Inserter logic

Usually an inserter automatically picks up only the items that are relevant to its destination machine. For example, an inserter feeding a lab will only pick up science packs. Furthermore, inserters deliberately stop after placing only a handful of items into their destination machines so that the other items can remain at the source tile (like on a belt or in a chest) so that these items can be used elsewhere. This restriction does not apply to filling and/or emptying chests and/or belts to each other, so that you can do things like emptying a chest completely onto a belt. If there are multiple inserters taking from the same source tile, they will usually take turns in picking up items so that the source is equally shared.

Burner inserter

Burner inserters (grey) use burner fuels to move and they can automatically refuel themselves if they pick up a burner fuel from a belt or a chest while their fuel level is low. Note that they cannot take fuel out of other burner devices to refuel themselves. To quantify their fuel consumption rate, one piece of coal provides enough energy for fifty seven inserter operations. When newly placed, burner inserters begin operating with a tiny amount of free energy inside them. Meanwhile, the problem of having to constantly refuel burner inserters makes it difficult to use them at large scales unless they are moving burner fuels. An ideal place to use them is when feeding coal to boilers or refueling burner mining drills that produce coal. They are the slowest of all inserters and they are not fuel efficient when compared to electrical inserters.

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A2 - Optional preset map - Compass Valley

A3 - Demo Maps

A4 - Early Game Milestones

A5 - Compatible Other Mods

A6 - Known Bugs

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Non-wiki pages

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Alpha Mod Main Page, now outdated

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Wiki chapters

Chapter 1 - Gameplay basics

Chapter 2 - Resources and mining

Chapter 3 - Furnaces, mining drills, and chests

Chapter 4 - Inserters part 1: Inserter logic and burner inserters

Chapter 5 - Transport belts part 1: Segments, lanes, and other basics

Chapter 6 - Fluid handling part 1: Fluid behavior and pipes

Chapter 7 - Electricity part 1: Basics, power distribution, and steam power

Chapter 8 - Technology tree, labs, and science packs

Chapter 9 - Inserters part 2: Electric inserters

Chapter 10 - Transport belts part 2: Underground belts and splitters

Chapter 11 - Assembling machines and automated production

Chapter 12 - Factory building guidance

Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels

Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products

Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators

Chapter 16 - Cars and trains

Chapter 17 - Modules

Chapter 18 - Oil processing part 2: Advanced oil processing and products

Chapter 19 - Landscaping and paving tiles

Chapter 20 - Worker robots part 1 - Roboports and basic services

Chapter 21 - Electricity part 3: Nuclear power

Chapter 22 - Armor equipment and guns

Chapter 23 - Death and enemies

Chapter 24 - Pollution

Chapter 25 - Worker robots part 2 - Logistics networks

Chapter 26 - Worker robots part 3 - Blueprints and Planners

Chapter 27 - Kruise Kontrol

Chapter 28 - Circuit Networks

Chapter 29 - Rocket construction and the late Game

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