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4.4.5R

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@FirstGearGames FirstGearGames released this 10 Sep 22:35
· 24 commits to main since this release

Note: this also includes changes from all 4.4.5 Pre-releases.

  • Fixed predicted objects desychronizing when no input was applied.
  • Changed removed ClientHostCollection for SyncTypes in Beta.
  • Added Logging option RPC attributes.
  • Fixed HashGrid demo scene allowing clients to locally teleport server authoritative objects.
  • Fixed timed observers not rebuilding when the maximum rebuild time was set to 0f.
  • Fixed NetworkTransform field deinitializing without re-initializing on clientHost.
  • Fixed NetworkTransform not resetting all datas properly on clientHost disconnect and reconnect.
  • Fixed SyncVar not resetting 'values set' field after deinitializing when pooling.
  • Changed NetworkObject.NetworkBehaviours is now a List rather than Array.
  • Changed renamed NetworkObject.SerializedNestedNetworkObjects to InitializedNestedNetworkObjects.
  • Changed renamed NetworkObject.SerializedRootNetworkBehaviour to InitializedParentNetworkBehaviour.
  • Fixed nested NetworkObjects spawning under their parent NetworkObject rather than the object they were under on the prefab.