Releases: FritzsHero/RoadArchitect
Releases · FritzsHero/RoadArchitect
3.0.0
Same Release as 2.5.0 but without FormerlySerializedAs code, which provides backwards compatibility.
Update to 2.5.0 first. Update all your roads and save everything. Now you can update to 3.0.0 without much trouble.
Release 3.0.0 contains these changes over 2.5.0:
- Removed 552 lines of code (FormerlySerializedAs attributes)
Release 3.0.0 contains these changes over 2.4.0:
- Refactored DestroyImmediate usage
- Changed temporary material variables to private
- Added an option to disable road updates
- Refactored NullifyList method
- Refactored clamping of construction values
- Refactored setup of edge object maker
- Refactored deletion in road constructor
- Refactored deletion in intersection cleanup
- Removed redundant EdgeObjectEditorMaker
- Removed redundant SplinatedMeshEditorMaker
- Removed gizmo toggle on nodes
- Refactored road materials reset
- Refactored ToggleWireframes
- Removed editorDisplayString in node
- Removed isEditorSelected in node
- Removed unused intersection gizmos
- Refactored wizard window type
- Refactored node dragging in editor
- Added unit test 10
- Removed unused ProgressBar
- Changed Remove all button
- Refactored RemoveAllEdgeObjects
- Refactored RemoveAllSplinatedObjects
- Added OnDrawGizmosSelected for intersections
- Simplified ConstructRoadStoreTerrainHistory
- Removed sortID code
- Moved editor specific code into EngineIntegration
2.5.0
Release 2.5.0 contains these changes over 2.4.0:
- Refactored DestroyImmediate usage
- Changed temporary material variables to private
- Added an option to disable road updates
- Refactored NullifyList method
- Refactored clamping of construction values
- Refactored setup of edge object maker
- Refactored deletion in road constructor
- Refactored deletion in intersection cleanup
- Removed redundant EdgeObjectEditorMaker
- Removed redundant SplinatedMeshEditorMaker
- Removed gizmo toggle on nodes
- Refactored road materials reset
- Refactored ToggleWireframes
- Removed editorDisplayString in node
- Removed isEditorSelected in node
- Removed unused intersection gizmos
- Refactored wizard window type
- Refactored node dragging in editor
- Added unit test 10
- Removed unused ProgressBar
- Changed Remove all button
- Refactored RemoveAllEdgeObjects
- Refactored RemoveAllSplinatedObjects
- Added OnDrawGizmosSelected for intersections
- Simplified ConstructRoadStoreTerrainHistory
- Removed sortID code
- Moved editor specific code into EngineIntegration
2.4.0
2.3.0
Release 2.3.0 contains these changes over 2.2.0:
- Removed runtime blockers
- Removed unused Notification script
- Changed EditorMenu namespace to RoadArchitect
- Renamed EditorMenu
- Changed Road to use its own settings instead of RoadSystem settings
- Implemented bridge and intersection view
2.2.0
Release 2.2.0 contains these changes over 2.1.0:
- Upgraded materials to use standard shader
This makes the materials upgradable via the HDRP wizard in just one click.
2.1.0
2.0.2
Fixed regression with versions prior to 2019.2
2.0.0
v1.9_FH
This release features some improvements to the code performance and readability.
v1.8_FH
- Improved Vars-name and Script-format.
- Also fixed minor bugs.
See the Changelog for more Informations.