Skip to content

Actions: GPF/SDL2

Build (Sony Playstation 2)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
104 workflow runs
104 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

implemented SDL2 gamecontroller for dreamcast
Build (Sony Playstation 2) #106: Commit 9003ceb pushed by GPF
January 17, 2025 21:29 1m 44s dreamcastSDL2
January 17, 2025 21:29 1m 44s
some improvements to the mouse driver
Build (Sony Playstation 2) #105: Commit 7e6c8b4 pushed by GPF
January 15, 2025 04:34 2m 22s dreamcastSDL2
January 15, 2025 04:34 2m 22s
fix vsync mode for SDL_DC_TEXTURED_VIDEO, implemented double buffer f…
Build (Sony Playstation 2) #104: Commit 8576d43 pushed by GPF
January 14, 2025 00:28 2m 40s dreamcastSDL2
January 14, 2025 00:28 2m 40s
If no Video mode specified default to SDL_DC_DMA_VIDEO with SDL_HINT_…
Build (Sony Playstation 2) #103: Commit c0e02de pushed by GPF
January 9, 2025 01:02 1m 43s dreamcastSDL2
January 9, 2025 01:02 1m 43s
added in SDL_UNIX_TIMERS, renenabled PTHREADs
Build (Sony Playstation 2) #102: Commit a06f118 pushed by GPF
January 7, 2025 02:50 3m 31s dreamcastSDL2
January 7, 2025 02:50 3m 31s
missed closing brace, when OPENGL is enabled
Build (Sony Playstation 2) #101: Commit 71c0aac pushed by GPF
January 5, 2025 00:27 1m 43s dreamcastSDL2
January 5, 2025 00:27 1m 43s
if SDL_VIDEO_OPENGL mode enabled, default screen size is 640X480
Build (Sony Playstation 2) #100: Commit f340184 pushed by GPF
January 4, 2025 23:38 1m 34s dreamcastSDL2
January 4, 2025 23:38 1m 34s
fix for SDL_DC_TEXTURED_VIDEO, default video init to 320x240, for sup…
Build (Sony Playstation 2) #99: Commit 569f473 pushed by GPF
January 4, 2025 16:33 1m 44s dreamcastSDL2
January 4, 2025 16:33 1m 44s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (Sony Playstation 2) #98: Commit 3b7a458 pushed by GPF
November 1, 2024 08:07 5m 30s SDL2
November 1, 2024 08:07 5m 30s
add new Audio driver hint SDL_HINT_AUDIO_DIRECT_BUFFER_ACCESS_DC whic…
Build (Sony Playstation 2) #97: Commit c7e1dea pushed by GPF
November 1, 2024 08:06 1m 44s dreamcastSDL2
November 1, 2024 08:06 1m 44s
Merge remote-tracking branch 'upstream/SDL2' into dreamcastSDL2
Build (Sony Playstation 2) #96: Commit 3edd09e pushed by GPF
October 28, 2024 20:41 1m 43s dreamcastSDL2
October 28, 2024 20:41 1m 43s
added a new SDL_hint - SDL_SetHint(SDL_HINT_AUDIO_DIRECT_BUFFER_ACCES…
Build (Sony Playstation 2) #95: Commit 5df52b9 pushed by GPF
October 28, 2024 20:36 1m 46s dreamcastSDL2
October 28, 2024 20:36 1m 46s
cocoa: Patched to compile.
Build (Sony Playstation 2) #94: Commit e5348c6 pushed by GPF
October 25, 2024 15:59 2m 42s SDL2
October 25, 2024 15:59 2m 42s
missed a couple changes on a rebase.
Build (Sony Playstation 2) #93: Commit 0d9463f pushed by GPF
October 25, 2024 00:15 1m 58s dreamcastSDL2
October 25, 2024 00:15 1m 58s
updated FrameBufferWindow to use the added types from the fb video dr…
Build (Sony Playstation 2) #92: Commit 615c485 pushed by GPF
October 24, 2024 23:55 2m 13s dreamcastSDL2
October 24, 2024 23:55 2m 13s
added Dreamcast specific texture formats to convert_format in the ope…
Build (Sony Playstation 2) #91: Commit 14f3e7b pushed by GPF
October 24, 2024 23:52 1m 40s dreamcastSDL2
October 24, 2024 23:52 1m 40s
Merge remote-tracking branch 'upstream/SDL2' into dreamcastSDL2
Build (Sony Playstation 2) #90: Commit e0ae87a pushed by GPF
October 24, 2024 20:13 5m 5s dreamcastSDL2
October 24, 2024 20:13 5m 5s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (Sony Playstation 2) #89: Commit 00f15dd pushed by GPF
October 24, 2024 20:11 2m 45s SDL2
October 24, 2024 20:11 2m 45s
Merge remote-tracking branch 'upstream/SDL2' into dreamcastSDL2
Build (Sony Playstation 2) #88: Commit 5e2068d pushed by GPF
October 23, 2024 01:05 5m 59s dreamcastSDL2
October 23, 2024 01:05 5m 59s
textinput cleanup
Build (Sony Playstation 2) #87: Commit 10a7ecb pushed by GPF
October 23, 2024 01:04 1m 44s dreamcastSDL2
October 23, 2024 01:04 1m 44s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (Sony Playstation 2) #86: Commit 52714d5 pushed by GPF
October 23, 2024 00:36 3m 0s SDL2
October 23, 2024 00:36 3m 0s
Implemented SDL_StartTextInput and _StopTextInput for inputing data f…
Build (Sony Playstation 2) #85: Commit a5ebc39 pushed by GPF
October 22, 2024 23:27 1m 44s dreamcastSDL2
October 22, 2024 23:27 1m 44s
fixes the keyboard alphabet characters
Build (Sony Playstation 2) #84: Commit 695474e pushed by GPF
October 21, 2024 22:44 1m 40s dreamcastSDL2
October 21, 2024 22:44 1m 40s
Enhance build script with parallel build support for faster Dreamcast…
Build (Sony Playstation 2) #83: Commit 6dbc236 pushed by GPF
October 21, 2024 22:20 1m 44s dreamcastSDL2
October 21, 2024 22:20 1m 44s
examples updated
Build (Sony Playstation 2) #82: Commit 6c0260e pushed by GPF
October 21, 2024 15:09 1m 59s dreamcastSDL2
October 21, 2024 15:09 1m 59s