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Charges
Greg edited this page Apr 6, 2024
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Sometimes charges can be associated with a players' item. There are three main ways of tracking item charges:
Name | Description | Item effect |
---|---|---|
Item level | Charge is reflected in the items id and name e.g. black_mask_8 . |
Reducing a charge to zero replaces the item. |
Player level | Charge is stored as a player variable e.g. ring_of_recoil . |
No effect on the item. |
Inventory level | Charge is stored per individual item in an inventories slot. | No effect on the item. |
An item charge being reduced to zero can:
- Destroy (remove) the item
- Replaced the item e.g.
chaotic_rapier_broken
- Do nothing
item:
id: 1234
charges: 12345 # maximum number of charges
charge_start: 50 # new item starts with 0 charges
deplete: combat # what causes the item charges to degrade
degrade: item_broken # the item to degrade into once reached 0 charges
degrade_message: "Your item broke." # message to send after degraded