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Shops
Greg edited this page Aug 2, 2024
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Find the shop in inventories.yml, or add if you know the container id
bobs_brilliant_axes:
id: 1
shop: true
defaults:
- bronze_pickaxe: 10
- bronze_hatchet: 10
- iron_hatchet: 10
- steel_hatchet: 10
- iron_battleaxe: 10
- steel_battleaxe: 10
- mithril_battleaxe: 10
Make sure
shop: true
is set.
Add the shopkeeper to npcs.yml
bob:
id: 519
race: "human"
shop: bobs_brilliant_axes
examine: "An expert on axes."
shop:
needs to be set to the containers string id for shops to open automatically when clicking the "Trade" option
Spawn the shopkeep in the right place in npc-spawns.yml
- { id: bob, x: 3228, y: 3203, plane: 0, direction: SOUTH, members: false }
Npcs with the Trade
option will open shops listed in their npcs.yml automatically however when opened via dialogue options the OpenShop
event should be used:
player.events.emit(OpenShop("zekes_superior_scimitars"))
To add a general store which all players can see and most tradable items can be sold to, simply make sure the container name ends with general_store
, for example:
lumbridge_general_store:
id: 24
shop: true
defaults:
- empty_pot: 30
- jug: 10
- shears: 10
# etc...