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Hunt modes

Greg edited this page May 15, 2024 · 3 revisions

Hunt modes are used by NPCs to select targets from a collection of nearby Entities. Properties defined in hunt-modes.yml determines under what conditions entities can be targeted, which entities can be targeted, how often a new target is selected.

Hunt modes are use for mechanics such as aggression and hunter npcs getting caught in traps.

Hunt modes

Hunt modes are specified in hunt-mode.yml:

cowardly:                    # Name of the hunt mode
  type: player                # Target entity type
  check_visual: line_of_sight # Only select targets that can be seen directly
  check_not_too_strong: true  # Targets combat level must be less than double of npc 
  check_not_combat: true      # Target can't be in combat
  check_not_combat_self: true # NPC can't be in combat
  check_not_busy: true        # Target can't be doing something

And a hunt mode is assigned to an npc in npcs.yml:

giant_spider:
  id: 59
  hunt_mode: cowardly # Hunt mode name
  hunt_range: 1       # Check for entities up to 1 tile away

When a valid target is found a hunt event will be emitted:

on<HuntFloorItem>({ it.id == "ash_cleaner" && mode == "ash_finder" }) { npc: NPC ->
    npc.mode = Interact(npc, target, FloorItemOption(npc, target, "Take"))
}

Hunt events are: HuntFloorItem, HuntNPC, HuntObject, HuntPlayer

Note

Read more about hunt modes #307

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