Skip to content

Releases: Insality/panthera

Panthera 2.0 Editor v894

06 Oct 10:33
11fbfab
Compare
Choose a tag to compare

Panthera 2.0 Editor

Hello guys! Here is a new update for the Panthera

Changelog

  • Now you can create or open Panthera projects directly from Defold Editor
  • Panthera now can process much more complex layouts
  • Add Fold or Unfold all childs for Node List (Alt + Click on arrow icon)
  • Make *.lua Panthera animation format as default. To use *.json* format you need to set a name of the file with *.json* extension
  • Add "Select All Animation Keys" option (Right click on animation name in Animation Panel)
  • Add "Toggle All Keys View" option (Right click on play button in Timeline Panel)
  • Change Timeline keys view: each selected node will have its own keys group in the timeline by node_id
  • Add hotkeys for navigation in node list view. Shift + [ and Shift + ] to select parent and child nodes. Shift + P and Shift + Alt + P to select next and previous nodes
  • Add "Hide Not Selected" option (Shift + Ctrl + E hotkey)
  • Image sequences (animations from atlases) now imported properly (but they will be a static first frame)
  • Fix color widget issue when commit unchanged colors
  • Various bug fixes and improvements

Panthera 2.0 Editor v804

03 Aug 10:12
b5bfc89
Compare
Choose a tag to compare

Panthera 2.0 Editor

Hello guys! Here is a new update for the Panthera

Changelog

  • Add *.collection and *.go import

    • It supports only sprite and text components
    • Supports nested collections and go
  • Add Layers support

    • When import GUI the layers will import as well
    • Layers can have a color to quick visual identification in node list panel
    • Editor nodes will sort in the way as Layers GUI in Defold
    • To change order of layers, select layer and use Alt + Arrow Up/Down hotkeys
  • Add ordering support by position z

    • Keep in mind this one will not works in GUI, only at GO
  • Add Lua animation file format support

    • You can create the lua file instead of json
    • You can export your animations from json to lua and back
  • Add resize support for Node list view and Timeline view

    • To reset layout, change the editor mode (you can press M for that)
    • Required to better handling of huge node list or timeline keys list
  • Add is_editor_only timeline key field

    • This animation keys will be played only at Panthera Animation Editor
    • It's useful for preview triggers/animations or something that can be triggered from events
    • Example: use event key to translate the text node, but in Editor we will use text property to preview the text
  • Add frames view in timeline panel

    • Add option to switch between "frames" and "seconds" in timeline panel
    • Frames will show the current frame counter instead of seconds
    • Example: 1 / 60 instead of 0.017 seconds
    • You can adjust frames per second in the play settings (right click on play button)
  • Add UX Improvements:

    • Add hint on hover across the Panthera Editor
    • Add clipping icon for nodes that have clipping. Usefull to track clipping nodes
    • Add linked icon if project is linked to external file
    • Add hotkey U to reset changes on selected nodes
    • Don't show "Create Node" options if project are linked. Linked layout can't be changed
    • Add current selected node name node selection gizmo
    • Arrow keys to control nodes now respect the Gizmo Step settings
    • Add notifiction when you try to change linked file.
    • Add notification if game.project file is not found for linked file
    • Add "Copy Relative Path" option at project tab. This path is used in Panthera Runtime
  • Fix UI/UX issues:

    • Fix #2: "Node Delete" option now works properly
    • Fix #5: move only parent nodes in group of selected nodes
    • Fix #9: Hotkeys should be handled a little bit better
    • Editor View will keep position while moving between layout and animation modes
    • Fix vector4 property issue when changed properties not highlighted well
    • Right click menu for nodes now works properly for selected nodes
    • Fix issue when you can still can control animation keys with arrows with no selected nodes
    • Fix issue with buttons "Commit Changes" and "Reset Changes" beign unclickable in some cases
    • Fix animation state is not immediately updated after changing timeline keys in timeline key properties panel

Known issues:
- [Windows] Cyrillic characters in the path to the project can cause the project to not load properly
- Animations from atlases is not imported properly

Panthera 2.0 Editor v633

18 May 10:12
Compare
Choose a tag to compare

Panthera 2.0 Editor

Hello guys! Here is a update for the editor!

Changelog

  • Add adjustable per-project text font size
  • Add stable JSON key order. No unnecessary diffs!
  • Migrate to Defold 1.8.0
  • Fix initial timeline key values with the initial animation property. This affects the playing animation at runtime. Resave projects if you encounter any issues
  • Fix atlas project renaming. It should no longer break dependencies and will use the atlas_id field of the project
  • Various fixes

Panthera 2.0 Editor v602

27 Apr 10:12
Compare
Choose a tag to compare

Panthera 2.0 Editor

Notes

Hello! This is Insality!

I'm excited to announce the release of Panthera 2.0! This is a easy-to-use animation editor for Defold, which allows you to create complex animations for your games with ease.

Let's build some cool stuff together!

Features

  • Intuitive Layout Creation: Design and arrange your scene elements effortlessly.
  • Advanced Animation Tools: Craft smooth and complex animations to bring your game to life.
  • Simple Animation Format: Export animations in a simple JSON format for easy integration into your projects.
  • Compact Size: Lightweight and easy to install, with no additional dependencies required.
  • Defold Tight Integration: Seamlessly import Defold *.gui files for direct animation within the editor.

Animation Editor Features

  • Tween Keys: Create tween animation keys to animate number properties over time, like position, rotation, scale and color.
  • Trigger Keys: Create trigger animation keys to change non-number properties at a specific time, properties like pivot, enabled, image and text.
  • Event Keys: Create event animation keys to trigger custom events at specific times like play sound or start spine animation. Event keys can have a duration and easing functions.
  • Animation Keys: Create animation keys to run included animations at specific times. Animation keys can have a duration and easing functions.
  • Easing Functions: Choose from a variety of easing functions to add smooth transitions to your animations.
  • Animation Blending: Blend multiple animations simultaneously to create complex, layered animations.
  • Fast Loading: Load project files swiftly to dive into animation creation without delay.