Releases: Insality/panthera
Panthera 2.0 Editor v894
Panthera 2.0 Editor
Hello guys! Here is a new update for the Panthera
Changelog
- Now you can create or open Panthera projects directly from Defold Editor
- Panthera now can process much more complex layouts
- Add Fold or Unfold all childs for Node List (
Alt + Click
on arrow icon) - Make
*.lua
Panthera animation format as default. To use*.json*
format you need to set a name of the file with*.json*
extension - Add "Select All Animation Keys" option (
Right click
on animation name in Animation Panel) - Add "Toggle All Keys View" option (
Right click
on play button in Timeline Panel) - Change Timeline keys view: each selected node will have its own keys group in the timeline by node_id
- Add hotkeys for navigation in node list view.
Shift + [
andShift + ]
to select parent and child nodes.Shift + P
andShift + Alt + P
to select next and previous nodes - Add "Hide Not Selected" option (
Shift + Ctrl + E
hotkey) - Image sequences (animations from atlases) now imported properly (but they will be a static first frame)
- Fix color widget issue when commit unchanged colors
- Various bug fixes and improvements
Panthera 2.0 Editor v804
Panthera 2.0 Editor
Hello guys! Here is a new update for the Panthera
Changelog
-
Add
*.collection
and*.go
import- It supports only
sprite
andtext
components - Supports nested
collections
andgo
- It supports only
-
Add Layers support
- When import GUI the layers will import as well
- Layers can have a color to quick visual identification in node list panel
- Editor nodes will sort in the way as Layers GUI in Defold
- To change order of layers, select layer and use
Alt + Arrow Up/Down
hotkeys
-
Add ordering support by position z
- Keep in mind this one will not works in GUI, only at GO
-
Add Lua animation file format support
- You can create the
lua
file instead ofjson
- You can export your animations from
json
tolua
and back
- You can create the
-
Add resize support for Node list view and Timeline view
- To reset layout, change the editor mode (you can press
M
for that) - Required to better handling of huge node list or timeline keys list
- To reset layout, change the editor mode (you can press
-
Add
is_editor_only
timeline key field- This animation keys will be played only at Panthera Animation Editor
- It's useful for preview triggers/animations or something that can be triggered from events
- Example: use event key to translate the text node, but in Editor we will use
text
property to preview the text
-
Add
frames
view in timeline panel- Add option to switch between "frames" and "seconds" in timeline panel
- Frames will show the current frame counter instead of seconds
- Example: 1 / 60 instead of 0.017 seconds
- You can adjust frames per second in the play settings (right click on
play
button)
-
Add UX Improvements:
- Add hint on hover across the Panthera Editor
- Add clipping icon for nodes that have clipping. Usefull to track clipping nodes
- Add linked icon if project is linked to external file
- Add hotkey
U
to reset changes on selected nodes - Don't show "Create Node" options if project are linked. Linked layout can't be changed
- Add current selected node name node selection gizmo
- Arrow keys to control nodes now respect the Gizmo Step settings
- Add notifiction when you try to change linked file.
- Add notification if
game.project
file is not found for linked file - Add "Copy Relative Path" option at project tab. This path is used in Panthera Runtime
-
Fix UI/UX issues:
- Fix #2: "Node Delete" option now works properly
- Fix #5: move only parent nodes in group of selected nodes
- Fix #9: Hotkeys should be handled a little bit better
- Editor View will keep position while moving between layout and animation modes
- Fix vector4 property issue when changed properties not highlighted well
- Right click menu for nodes now works properly for selected nodes
- Fix issue when you can still can control animation keys with arrows with no selected nodes
- Fix issue with buttons "Commit Changes" and "Reset Changes" beign unclickable in some cases
- Fix animation state is not immediately updated after changing timeline keys in timeline key properties panel
Known issues:
- [Windows] Cyrillic characters in the path to the project can cause the project to not load properly
- Animations from atlases is not imported properly
Panthera 2.0 Editor v633
Panthera 2.0 Editor
Hello guys! Here is a update for the editor!
Changelog
- Add adjustable per-project text font size
- Add stable JSON key order. No unnecessary diffs!
- Migrate to Defold 1.8.0
- Fix initial timeline key values with the initial animation property. This affects the playing animation at runtime. Resave projects if you encounter any issues
- Fix atlas project renaming. It should no longer break dependencies and will use the atlas_id field of the project
- Various fixes
Panthera 2.0 Editor v602
Panthera 2.0 Editor
Notes
Hello! This is Insality!
I'm excited to announce the release of Panthera 2.0! This is a easy-to-use animation editor for Defold, which allows you to create complex animations for your games with ease.
Let's build some cool stuff together!
Features
- Intuitive Layout Creation: Design and arrange your scene elements effortlessly.
- Advanced Animation Tools: Craft smooth and complex animations to bring your game to life.
- Simple Animation Format: Export animations in a simple JSON format for easy integration into your projects.
- Compact Size: Lightweight and easy to install, with no additional dependencies required.
- Defold Tight Integration: Seamlessly import Defold
*.gui
files for direct animation within the editor.
Animation Editor Features
- Tween Keys: Create tween animation keys to animate number properties over time, like
position
,rotation
,scale
andcolor
. - Trigger Keys: Create trigger animation keys to change non-number properties at a specific time, properties like
pivot
,enabled
,image
andtext
. - Event Keys: Create event animation keys to trigger custom events at specific times like
play sound
orstart spine animation
. Event keys can have a duration and easing functions. - Animation Keys: Create animation keys to run included animations at specific times. Animation keys can have a duration and easing functions.
- Easing Functions: Choose from a variety of easing functions to add smooth transitions to your animations.
- Animation Blending: Blend multiple animations simultaneously to create complex, layered animations.
- Fast Loading: Load project files swiftly to dive into animation creation without delay.