Panthera 2.0 Editor v804
Panthera 2.0 Editor
Hello guys! Here is a new update for the Panthera
Changelog
-
Add
*.collection
and*.go
import- It supports only
sprite
andtext
components - Supports nested
collections
andgo
- It supports only
-
Add Layers support
- When import GUI the layers will import as well
- Layers can have a color to quick visual identification in node list panel
- Editor nodes will sort in the way as Layers GUI in Defold
- To change order of layers, select layer and use
Alt + Arrow Up/Down
hotkeys
-
Add ordering support by position z
- Keep in mind this one will not works in GUI, only at GO
-
Add Lua animation file format support
- You can create the
lua
file instead ofjson
- You can export your animations from
json
tolua
and back
- You can create the
-
Add resize support for Node list view and Timeline view
- To reset layout, change the editor mode (you can press
M
for that) - Required to better handling of huge node list or timeline keys list
- To reset layout, change the editor mode (you can press
-
Add
is_editor_only
timeline key field- This animation keys will be played only at Panthera Animation Editor
- It's useful for preview triggers/animations or something that can be triggered from events
- Example: use event key to translate the text node, but in Editor we will use
text
property to preview the text
-
Add
frames
view in timeline panel- Add option to switch between "frames" and "seconds" in timeline panel
- Frames will show the current frame counter instead of seconds
- Example: 1 / 60 instead of 0.017 seconds
- You can adjust frames per second in the play settings (right click on
play
button)
-
Add UX Improvements:
- Add hint on hover across the Panthera Editor
- Add clipping icon for nodes that have clipping. Usefull to track clipping nodes
- Add linked icon if project is linked to external file
- Add hotkey
U
to reset changes on selected nodes - Don't show "Create Node" options if project are linked. Linked layout can't be changed
- Add current selected node name node selection gizmo
- Arrow keys to control nodes now respect the Gizmo Step settings
- Add notifiction when you try to change linked file.
- Add notification if
game.project
file is not found for linked file - Add "Copy Relative Path" option at project tab. This path is used in Panthera Runtime
-
Fix UI/UX issues:
- Fix #2: "Node Delete" option now works properly
- Fix #5: move only parent nodes in group of selected nodes
- Fix #9: Hotkeys should be handled a little bit better
- Editor View will keep position while moving between layout and animation modes
- Fix vector4 property issue when changed properties not highlighted well
- Right click menu for nodes now works properly for selected nodes
- Fix issue when you can still can control animation keys with arrows with no selected nodes
- Fix issue with buttons "Commit Changes" and "Reset Changes" beign unclickable in some cases
- Fix animation state is not immediately updated after changing timeline keys in timeline key properties panel
Known issues:
- [Windows] Cyrillic characters in the path to the project can cause the project to not load properly
- Animations from atlases is not imported properly