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Allow guild quests to be dispensed by player level as well as rank #2688

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5 changes: 5 additions & 0 deletions Assets/Scripts/Game/Guilds/Guild.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,11 @@ public abstract class Guild : IGuild

public abstract List<DFCareer.Skills> TrainingSkills { get; }

public virtual bool IsSatisfyQuestReqByLevel()
{
return false;
}

#endregion

#region Guild Ranks
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2 changes: 2 additions & 0 deletions Assets/Scripts/Game/Guilds/IGuild.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,8 @@ public interface IGuild : IMacroContextProvider

List<DFCareer.Skills> TrainingSkills { get; }

bool IsSatisfyQuestReqByLevel();

#endregion

#region Guild Ranks
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5 changes: 5 additions & 0 deletions Assets/Scripts/Game/Guilds/KnightlyOrder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,11 @@ public enum Orders

public override List<DFCareer.Skills> TrainingSkills { get { return null; } }

public override bool IsSatisfyQuestReqByLevel()
{
return true;
}

#endregion

#region Knightly Order
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5 changes: 5 additions & 0 deletions Assets/Scripts/Game/Guilds/MagesGuild.cs
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,11 @@ public class MagesGuild : Guild

public override List<DFCareer.Skills> TrainingSkills { get { return trainingSkills; } }

public override bool IsSatisfyQuestReqByLevel()
{
return true;
}

#endregion

#region Guild Membership and Faction
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Original file line number Diff line number Diff line change
Expand Up @@ -561,9 +561,14 @@ protected override void GetQuest()
// Get the faction id for affecting reputation on success/failure
int factionId = GetFactionIdForGuild();

// Set the effective guild rank, player level can override for some guilds. (e.g. Mages/Knights)
int rank = guild.Rank;
if (guild.IsSatisfyQuestReqByLevel() && playerEntity.Level > rank)
rank = playerEntity.Level;

// Set up a pool of available quests.
QuestListsManager questListsManager = GameManager.Instance.QuestListsManager;
questPool = questListsManager.GetGuildQuestPool(guildGroup, status, factionId, guild.GetReputation(playerEntity), guild.Rank);
questPool = questListsManager.GetGuildQuestPool(guildGroup, status, factionId, guild.GetReputation(playerEntity), rank);

// Show the quest selection list if that feature has been enabled.
if (DaggerfallUnity.Settings.GuildQuestListBox)
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6 changes: 3 additions & 3 deletions Assets/StreamingAssets/Tables/QuestList-Classic.txt
Original file line number Diff line number Diff line change
Expand Up @@ -151,9 +151,9 @@ Q0C00Y06, Witches, N, 0, 0, Passed
Q0C00Y07, Witches, N, 0, 0, Passed
Q0C00Y08, Witches, N, 0, 0, Passed
Q0C0XY02, Witches, N, 0, X, Passed
Q0C10Y00, Witches, N, 10, 0, Passed
Q0C20Y02, Witches, N, 20, 0, Passed
Q0C4XY04, Witches, N, 40, X, Passed
Q0C10Y00, Witches, N, 1, 0, Passed
Q0C20Y02, Witches, N, 2, 0, Passed
Q0C4XY04, Witches, N, 4, X, Passed

-- Commoners
A0C00Y00, Commoners, N, 0, 0, Passed
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