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Fix argument buffer padding on shader conversion.
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billhollings committed May 6, 2024
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2 changes: 2 additions & 0 deletions Docs/Whats_New.md
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Expand Up @@ -28,6 +28,7 @@ Released 2024/05/07
- Fix crash when using `VK_EXT_metal_objects` under _ARC_.
- Fix deadlock when creating a swapchain on a thread other than the main thread.
- Fix potential memory leak in `vkQueueWaitIdle()`.
- Fix argument buffer padding on shader conversion.
- Ensure buffer bindings are actually used to avoid potential overrun on Metal buffer indexes.
- Update dependency libraries to match _Vulkan SDK 1.3.283_.
- Update `MVK_PRIVATE_API_VERSION` to `41`.
Expand All @@ -40,6 +41,7 @@ Released 2024/05/07
- MSL: Handle Atomic{S,U}{Min,Max} with mismatched image sign.
- MSL: Handle missing FP16 trancendental overloads.
- MSL: Remove pointer wrapper stored in `spvDescriptorArray()` to avoid potential Metal compiler bug.
- MSL: Fix argument buffer padding.



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2 changes: 1 addition & 1 deletion ExternalRevisions/SPIRV-Cross_repo_revision
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