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Fix shader argument buffer padding and atomics. #2231

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May 7, 2024
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3 changes: 3 additions & 0 deletions Docs/Whats_New.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,8 @@ Released 2024/05/07
- Fix crash when using `VK_EXT_metal_objects` under _ARC_.
- Fix deadlock when creating a swapchain on a thread other than the main thread.
- Fix potential memory leak in `vkQueueWaitIdle()`.
- Fix argument buffer padding on shader conversion.
- Avoid atomic image usage if native atomics are not supported on the platform.
- Ensure buffer bindings are actually used to avoid potential overrun on Metal buffer indexes.
- Update dependency libraries to match _Vulkan SDK 1.3.283_.
- Update `MVK_PRIVATE_API_VERSION` to `41`.
Expand All @@ -40,6 +42,7 @@ Released 2024/05/07
- MSL: Handle Atomic{S,U}{Min,Max} with mismatched image sign.
- MSL: Handle missing FP16 trancendental overloads.
- MSL: Remove pointer wrapper stored in `spvDescriptorArray()` to avoid potential Metal compiler bug.
- MSL: Fix argument buffer padding.



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2 changes: 1 addition & 1 deletion ExternalRevisions/SPIRV-Cross_repo_revision
Original file line number Diff line number Diff line change
@@ -1 +1 @@
2ccc81fd826e4dd4a2db2f94b8e6eb738a89f5f1
84cdc3b68e5ef5a15ecfacda77c61f24a9080cf9
4 changes: 3 additions & 1 deletion MoltenVK/MoltenVK/GPUObjects/MVKImage.mm
Original file line number Diff line number Diff line change
Expand Up @@ -1081,7 +1081,9 @@ static MTLRegion getMTLRegion(const ImgRgn& imgRgn) {
needsReinterpretation = needsReinterpretation || !pixFmts->compatibleAsLinearOrSRGB(mtlPixFmt, viewFmt);
}

MTLTextureUsage mtlUsage = pixFmts->getMTLTextureUsage(getCombinedUsage(), mtlPixFmt, _samples, _isLinear || _isLinearForAtomics, needsReinterpretation, _hasExtendedUsage, _shouldSupportAtomics);
MTLTextureUsage mtlUsage = pixFmts->getMTLTextureUsage(getCombinedUsage(), mtlPixFmt, _samples,
_isLinear || _isLinearForAtomics, needsReinterpretation, _hasExtendedUsage,
_shouldSupportAtomics && getPhysicalDevice()->useNativeTextureAtomics());

// Metal before 3.0 doesn't support 3D compressed textures, so we'll
// decompress the texture ourselves, and we need to be able to write to it.
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