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Add Dwyer Hill by HoldfastGames
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dustinn1 committed Jul 22, 2017
1 parent 734f40a commit dfe0b1b
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Binary file added maps/dwyer_hill/level.dat
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Binary file added maps/dwyer_hill/map.png
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104 changes: 104 additions & 0 deletions maps/dwyer_hill/map.xml
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<?xml version="1.0"?>
<map proto="1.3.2">
<name>Dwyer Hill</name>
<version>1.0.3</version>
<objective>Get the most kills after 5 minutes!</objective>
<authors>
<author uuid="bada87c3-3383-42cb-973d-99032a0724b9"/> <!-- Holdfast33 -->
</authors>
<rules>
<rule>Fall damage is disabled!</rule>
</rules>
<teams>
<team color="green" max="10" max-overfill="12">Green</team>
<team color="yellow" max="10" max-overfill="12">Yellow</team>
</teams>
<score>
<time>5m</time>
</score>
<rage/>
<kits>
<kit name="spawn">
<item slot="0" enchantment="damage all:10" unbreakable="true" name="`bSword">iron sword</item>
<item slot="1" enchantment="arrow damage:10" unbreakable="true" name="`cBow">bow</item>
<item slot="3" amount="1" name="`4Landmine `6| `bFuse: 1s `6| `bPower: 2" lore="`9Use this strategically! It could be helpful...">tnt</item>
<item slot="4" amount="2">arrow</item>
<chestplate>iron chestplate</chestplate>
<potion duration="oo" amplifier="2">speed</potion>
<potion duration="oo" amplifier="-4">health boost</potion>
<potion duration="oo" amplifier="1">night vision</potion>
<potion duration="5" amplifier="25">heal</potion>
<potion duration="5" amplifier="25">damage resistance</potion>
</kit>
<kit name="green" parents="spawn">
<helmet color="667F33">leather helmet</helmet>
<leggings color="667F33">leather leggings</leggings>
<boots color="667F33">leather boots</boots>
</kit>
<kit name="yellow" parents="spawn">
<helmet color="E5E533">leather helmet</helmet>
<leggings color="E5E533">leather leggings</leggings>
<boots color="E5E533">leather boots</boots>
</kit>
<kit name="default">
<potion duration="oo" amplifier="1">night vision</potion>
</kit>
</kits>
<tnt>
<instantignite>on</instantignite>
<licensing>off</licensing>
<friendly-defuse>off</friendly-defuse>
<fuse>1s</fuse>
<power>2</power>
<blockdamage>false</blockdamage>
</tnt>
<filters>
<filter name="only-tnt">
<block>tnt</block>
</filter>
</filters>
<regions>
<apply block="only-tnt" message="You may only use TNT!">
<rectangle min="-oo,-oo" max="oo,oo"/>
</apply>
</regions>
<!-- Spawn -->
<spawns>
<spawn team="green" kit="green" yaw="90">
<cylinder base="-279,13,876" radius="3" height="0"/>
</spawn>
<spawn team="yellow" kit="yellow" yaw="-90">
<cylinder base="-225,13,876" radius="3" height="0"/>
</spawn>
<default yaw="0" kit="default">
<cylinder base="-252,35,902.5" radius="2" height="0"/>
</default>
</spawns>
<itemremove>
<item>leather helmet</item>
<item>iron chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>tnt</item>
<item>arrow</item>
</itemremove>
<toolrepair>
<tool>iron sword</tool>
<tool>bow</tool>
</toolrepair>
<killreward>
<item>arrow</item>
<item name="`4Landmine `6| `bFuse: 1s `6| `bPower: 2" lore="`9Use this strategically! It could be helpful...">tnt</item>
</killreward>
<disabledamage>
<damage ally="true" self="true" enemy="false" other="false">block explosion</damage>
<damage>fall</damage>
</disabledamage>
<modifybowprojectile>
<potion duration="2" amplifier="1">blindness</potion>
</modifybowprojectile>
<hunger>
<depletion>off</depletion>
</hunger>
<autorespawn/>
</map>
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