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对龙研的混沌岛生成进行修改,于高版本一致 #33

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merged 1 commit into from
Jan 16, 2025

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修改后的生成混沌岛生成的时候起码不会卡顿


/**
* @author sddsd2332
* @reason 区块生成 与高版本一直
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* @author sddsd2332
* @reason 区块生成 与高版本一直
*/
@Overwrite(remap = false)
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Overwrite 必须提供可选配置

* @author sddsd2332
* @reason 生成核心部分
*/
@Overwrite(remap = false)
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Overwrite 必须提供可选配置

* @reason 生成核心外部黑曜石
*/
@Overwrite(remap = false)
public static void genCoreSlice(World world, int xi, int yi, int zi, int ringRadius, int yc, int coreRadious, boolean fillIn, Random rand) {
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Overwrite 必须提供可选配置

修改后的生成混沌岛生成的时候起码不会卡顿
@KasumiNova KasumiNova merged commit 961a339 into NovaEngineering-Source:master Jan 16, 2025
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2 participants