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对龙研的混沌岛生成进行修改,于高版本一致 #33
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/** | ||
* @author sddsd2332 | ||
* @reason 区块生成 与高版本一直 |
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错别字
* @author sddsd2332 | ||
* @reason 区块生成 与高版本一直 | ||
*/ | ||
@Overwrite(remap = false) |
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Overwrite 必须提供可选配置
* @author sddsd2332 | ||
* @reason 生成核心部分 | ||
*/ | ||
@Overwrite(remap = false) |
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Overwrite 必须提供可选配置
* @reason 生成核心外部黑曜石 | ||
*/ | ||
@Overwrite(remap = false) | ||
public static void genCoreSlice(World world, int xi, int yi, int zi, int ringRadius, int yc, int coreRadious, boolean fillIn, Random rand) { |
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Overwrite 必须提供可选配置
修改后的生成混沌岛生成的时候起码不会卡顿
修改后的生成混沌岛生成的时候起码不会卡顿