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对龙研的混沌岛生成进行修改,于高版本一致 #33

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Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,10 @@ public class Features {
@Config.Name("MoreElectricTools")
public final MoreElectricTools moreElectricTools = new MoreElectricTools();


@Config.Name("DraconicEvolution")
public final DraconicEvolution draconicEvolution = new DraconicEvolution();

public static class Vanilla {

@Config.Comment("(Server) Allows CriterionProgress to be serialized in multiple threads.")
Expand Down Expand Up @@ -275,4 +279,12 @@ public static class MoreElectricTools {

}

public static class DraconicEvolution {

@Config.Comment("This option modifies the way Chaos Islands are generated")
@Config.Name("ChaosIslandChunks")
public boolean ChaosIslandChunks = true;

}

}
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ public class StellarCoreLateMixinLoader implements ILateMixinLoader {
addModdedMixinCFG("mixins.stellar_core_customstartinggear.json", "customstartinggear");
addModdedMixinCFG("mixins.stellar_core_deepmoblearing.json", "deepmoblearning");
addModdedMixinCFG("mixins.stellar_core_draconicevolution.json", "draconicevolution");
addModdedMixinCFG("mixins.stellar_core_draconicevolution_chunk.json","draconicevolution", () -> StellarCoreConfig.FEATURES.draconicEvolution.ChaosIslandChunks);
addModdedMixinCFG("mixins.stellar_core_ebwizardry.json", "ebwizardry");
addModdedMixinCFG("mixins.stellar_core_endercore.json", "endercore");
addModdedMixinCFG("mixins.stellar_core_enderio.json", "enderio");
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,168 @@
package github.kasuminova.stellarcore.mixin.draconicevolution;

import com.brandon3055.brandonscore.lib.PairXZ;
import com.brandon3055.brandonscore.registry.ModFeatureParser;
import com.brandon3055.brandonscore.utils.SimplexNoise;
import com.brandon3055.brandonscore.utils.Utils;
import com.brandon3055.draconicevolution.DEConfig;
import com.brandon3055.draconicevolution.DEFeatures;
import com.brandon3055.draconicevolution.blocks.tileentity.TileChaosCrystal;
import com.brandon3055.draconicevolution.world.ChaosWorldGenHandler;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;

import java.util.Random;

import static com.brandon3055.draconicevolution.world.ChaosWorldGenHandler.getClosestChaosSpawn;

@Mixin(ChaosWorldGenHandler.class)
public class MixinChaosWorldGenHandler {

/**
* @author sddsd2332
* @reason 区块生成 与高版本一致
*/
@Overwrite(remap = false)
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Overwrite 必须提供可选配置

public static void generateChunk(World world, int chunkX, int chunkZ, PairXZ<Integer, Integer> islandCenter, Random random) {
PairXZ<Integer, Integer> closestSpawn = islandCenter == null ? getClosestChaosSpawn(chunkX, chunkZ) : islandCenter;
if (closestSpawn.x == 0 && closestSpawn.z == 0) {
return;
}
int posX = chunkX * 16;
int posZ = chunkZ * 16;
int copyStartDistance = 180;
if (Math.abs(posX - closestSpawn.x) > copyStartDistance || Math.abs(posZ - closestSpawn.z) > copyStartDistance) {
return;
}


if (closestSpawn.x > posX && closestSpawn.x <= posX + 16 && closestSpawn.z > posZ && closestSpawn.z <= posZ + 16) {
generateStructures(world, closestSpawn, random);
}

if (!DEConfig.chaosIslandVoidMode) {
for (int trueX = posX; trueX < posX + 16; trueX++) {
for (int y = 0; y < 255; y++) {
for (int trueZ = posZ; trueZ < posZ + 16; trueZ++) {
int x = trueX - closestSpawn.x;
int z = trueZ - closestSpawn.z;
int size = 80;
double dist = Math.sqrt(x * x + (y - 16) * (y - 16) + z * z);
double xd, yd, zd;
double density, centerFalloff, plateauFalloff, heightMapFalloff;

xd = (double) x / size;
yd = (double) y / (32);
zd = (double) z / size;

//Calculate Center Falloff
centerFalloff = 1D / (dist * 0.05D);
if (centerFalloff < 0) centerFalloff = 0;

//Calculate Plateau Falloff
if (yd < 0.4D) {
plateauFalloff = yd * 2.5D;
} else if (yd <= 0.6D) {
plateauFalloff = 1D;
} else if (yd > 0.6D && yd < 1D) {
plateauFalloff = 1D - (yd - 0.6D) * 2.5D;
} else {
plateauFalloff = 0;
}

//Trim Further calculations
if (plateauFalloff == 0 || centerFalloff == 0) {
continue;
}

//Calculate heightMapFalloff
heightMapFalloff = 0;
for (int octave = 1; octave < 5; octave++) {
heightMapFalloff += ((SimplexNoise.noise(xd * octave + closestSpawn.x, zd * octave + closestSpawn.z) + 1) * 0.5D) * 0.01D * (octave * 10D * 1 - (dist * 0.001D));
}
if (heightMapFalloff <= 0) {
heightMapFalloff = 0;
}
heightMapFalloff += ((0.5D - Math.abs(yd - 0.5D)) * 0.15D);
if (heightMapFalloff == 0) {
continue;
}

density = centerFalloff * plateauFalloff * heightMapFalloff;

BlockPos pos = new BlockPos(x + closestSpawn.x, y + 64 + DEConfig.chaosIslandYOffset, z + closestSpawn.z);
if (density > 0.1 && (world.isAirBlock(pos) && world.getBlockState(pos).getBlock() != DEFeatures.chaosShardAtmos)) {
world.setBlockState(pos, (dist > 60 || dist > random.nextInt(60)) ? Blocks.END_STONE.getDefaultState() : Blocks.OBSIDIAN.getDefaultState());
}
}
}
}
}
}

/**
* @author sddsd2332
* @reason 生成核心部分
*/
@Overwrite(remap = false)
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Overwrite 必须提供可选配置

public static void generateStructures(World world, PairXZ<Integer, Integer> islandCenter, Random random) {
int outerRadius = 330;

//Gen Chaos Cavern
int shardY = 80 + DEConfig.chaosIslandYOffset;
int coreHeight = 10;
int coreWidth = 20;
for (int y = shardY - coreHeight; y <= shardY + coreHeight; y++) {
int h = Math.abs(y - shardY);
int inRadius = h - 3;
double yp = (coreHeight - h) / (double) coreHeight;
int outRadius = (int) (yp * coreWidth);
outRadius -= (outRadius * outRadius) / 100;

genCoreSlice(world, islandCenter.x, y, islandCenter.z, inRadius, shardY, coreWidth, true, random);
genCoreSlice(world, islandCenter.x, y, islandCenter.z, outRadius, shardY, coreWidth, false, random);
}
BlockPos center = new BlockPos(islandCenter.x, shardY, islandCenter.z);

if (ModFeatureParser.isEnabled(DEFeatures.chaosCrystal)) {
world.setBlockState(center, DEFeatures.chaosCrystal.getDefaultState());
TileChaosCrystal tileChaosShard = (TileChaosCrystal) world.getTileEntity(center);
tileChaosShard.setLockPos();
}

}

/**
* @author sddsd2332
* @reason 生成核心外部黑曜石
*/
@Overwrite(remap = false)
public static void genCoreSlice(World world, int xi, int yi, int zi, int ringRadius, int yc, int coreRadious, boolean fillIn, Random rand) {
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Overwrite 必须提供可选配置

if (DEConfig.chaosIslandVoidMode) return;
for (int x = xi - coreRadious; x <= xi + coreRadious; x++) {
for (int z = zi - coreRadious; z <= zi + coreRadious; z++) {
double dist = Utils.getDistanceAtoB(x, yi, z, xi, yc, zi);
double oRad = coreRadious - (Math.abs(yc - yi) * Math.abs(yc - yi)) / 10;
if (dist > oRad - 3D && rand.nextDouble() * 3D < dist - (oRad - 3D)) {
continue;
}
if (fillIn && (int) (Utils.getDistanceAtoB(x, z, xi, zi)) <= ringRadius) {
if ((int) dist < 9)
world.setBlockState(new BlockPos(x, yi, z), DEFeatures.infusedObsidian.getDefaultState());
else world.setBlockState(new BlockPos(x, yi, z), Blocks.OBSIDIAN.getDefaultState());
} else if (!fillIn && (int) (Utils.getDistanceAtoB(x, z, xi, zi)) >= ringRadius) {
world.setBlockState(new BlockPos(x, yi, z), Blocks.OBSIDIAN.getDefaultState());
} else if (!fillIn && (int) Utils.getDistanceAtoB(x, z, xi, zi) <= ringRadius) {
Block b = world.getBlockState(new BlockPos(x, yi, z)).getBlock();
if (b == Blocks.AIR || b == Blocks.END_STONE || b == Blocks.OBSIDIAN)
world.setBlockState(new BlockPos(x, yi, z), DEFeatures.chaosShardAtmos.getDefaultState());
}

}
}
}
}
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