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Add DO:Coal Maze #1484

Merged
merged 2 commits into from
Jan 14, 2025
Merged

Add DO:Coal Maze #1484

merged 2 commits into from
Jan 14, 2025

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RedRafe
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@RedRafe RedRafe commented Jan 14, 2025

Adds a new Danger Ores preset: Coal Maze
Uses 2 presets we already have: maze gen (50x50, 3 wide) and coal + patches (DO).
Terraforming module has been disabled for this map.

Hopefully many trains will be used here!
Couple of screenshots:

Close up
Screenshot from 2025-01-14 21-18-18

Whole view
Screenshot from 2025-01-14 21-23-12

Biters seem dense but it's just the default enemy curve we have on every DO map. We'll see I guess. SHouldnt be a problem in peaceful mode tho

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@grilledham grilledham left a comment

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Looks good. One suggestion, I'd be tempted to center the spawn in one of the maze chunks, looks a bit odd being clipped by the wall. I'll leave it up to you if you want to change that.

You have my approval to merge either way.

@RedRafe
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RedRafe commented Jan 14, 2025

It does depend on how the random maze ends up being, but changing to square and translating of 2,2 kinds fixes it. If I translate it more the starting cross will be offset a lot since the spawn area does not have coordinates x,y to translate it.

I should change the map builder and have whole map accept additional x,y params to shift it whole, but maybe can be done in another PR

Screenshot from 2025-01-14 21-45-25
Screenshot from 2025-01-14 21-46-15

@grilledham grilledham merged commit 151c3cd into Refactorio:develop Jan 14, 2025
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2 participants