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Update best practices #1010

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4 changes: 2 additions & 2 deletions content/en-us/input/gamepad.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,11 +30,11 @@ You can check for connected gamepads via `Class.UserInputService.GamepadConnecte
local UserInputService = game:GetService("UserInputService")

UserInputService.GamepadConnected:Connect(function(gamepad)
print("User has connected controller: " .. tostring(gamepad))
print("User has connected controller:", tostring(gamepad))
end)

UserInputService.GamepadDisconnected:Connect(function(gamepad)
print("User has disconnected controller: " .. tostring(gamepad))
print("User has disconnected controller:", tostring(gamepad))
end)
```

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2 changes: 1 addition & 1 deletion content/en-us/input/mouse-and-keyboard.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ local function onInputEnded(inputObject, processedEvent)

-- Next, check that the input was a keyboard event
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
print("A key was released: " .. inputObject.KeyCode.Name)
print("A key was released:", inputObject.KeyCode.Name)
end
end

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