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Update EditableMesh.yaml and AssetService.yaml #1018

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Feb 7, 2025
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6 changes: 3 additions & 3 deletions content/en-us/reference/engine/classes/AssetService.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@ methods:
- name: content
type: Content
default:
summary: ''
summary: 'Reference to asset content stored externally or as an object within the place, wrapping a single value of one of the supported `Enum.ContentSourceType` values.'
- name: editableImageOptions
type: Dictionary?
default:
Expand Down Expand Up @@ -250,7 +250,7 @@ methods:
- name: content
type: Content
default:
summary: ''
summary: 'Reference to asset content stored externally or as an object within the place, wrapping a single value of one of the supported `Enum.ContentSourceType` values.'
- name: editableMeshOptions
type: Dictionary?
default:
Expand Down Expand Up @@ -319,7 +319,7 @@ methods:
- name: meshContent
type: Content
default:
summary: ''
summary: 'Reference to asset content stored externally or as an object within the place, wrapping a single value of one of the supported `Enum.ContentSourceType` values.'
- name: options
type: Dictionary
default: nil
Expand Down
2 changes: 1 addition & 1 deletion content/en-us/reference/engine/classes/EditableMesh.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ description: |
An `Class.EditableMesh` is displayed when it's linked to a new
`Class.MeshPart`, through `Class.AssetService:CreateMeshPartAsync()`. You can
create more `Class.MeshPart` instances that reference the same
`Class.EditableMesh` content, or link to an existing `Class.MeshPart` through
`Class.EditableMesh` `Datatype.Content`, or link to an existing `Class.MeshPart` through
`Class.MeshPart:ApplyMesh()`.

To recalculate collision and fluid geometry after editing, you can again call
Expand Down