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Releases: SpaceWalkerRS/redstone-tweaks

Redstone Tweaks 0.9 For Minecraft 1.16.5

18 Feb 05:45
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! THIS MOD IS STILL IN BETA !

To avoid potential world corruption or other issues, please use this mod on a fresh world or a backup of your world.

Changes in 0.9.7

Fixes

  • Errors when connecting to a Redstone Tweaks server.
  • Sometimes the game gets stuck when connecting to a Redstone Tweaks server.

Changes in 0.9.6

Changes

  • Removed the /redstonetweaksmenu command since there is now a button in the game menu.

Fixes

  • Potential permission issue with changing settings.

Changes in 0.9.5

Additions

  • The presets tab has been revamped and you can now create local presets.

Fixes

  • mergeSlabs combined with movableMovingBlocks crashes the game.
  • Piston/entity collisions for retracting blocks is wrong.
  • Changing preset names/descriptions/modes does not work.
  • Lists are sometimes cut off, partially hiding the bottom element.
  • Repeat keys don't work inside text fields.
  • You can no longer use the 'Open Menu' hotkey to close the menu.

Changes in 0.9.4

Additions

  • There is now a button to open the redstone tweaks menu in the pause screen.

Changes

  • Hotkeys now save each time you close the hotkeys tab.
  • If no text fields are active, typing will automatically activate the search bar if the currently open tab has one.
  • Clients no longer send Redstone Tweaks related packets to the server if the server does not have the mod installed.
  • The hover indicator in the settings and presets lists no longer animates.
  • If doBlockDropping is disabled but fastBlockDropping is enabled, a sticky piston will now pull back the entire structure it's pulling rather than just the block directly in front.

Fixes

  • Piston/entity collisions are not correct for moving moving blocks.
  • Having multiple hotkeys bound to the same key leads to problems.
  • Destroying a moving moving block (i.e. through explosions) crashes the game.
  • Destroying a moving block entity does not drop its contents (if the block entity has contents).
  • Pistons do not always react when they should.
  • Observers with 0 delay can cycle direction after being moved.

Changes in 0.9.3

Fixes

  • Some components do not update neighbors correctly when changing power above 15.
  • Pistons do not always update correctly when extending backwards.

Changes in 0.9.2

Fixes

  • The comparator power does not always update properly on the f3 screen.
  • Chains can be anchored to a side of the source piston.
  • The /redstonetweaksmenu command can crash dedicated servers.
  • Builds with lots of updates are broken.

Changes in 0.9.1

Fixes

  • Changing settings when connected to a dedicated server with some latency causes problems.
  • Presets can get out of sync between the server and client.

Changes in 0.9.0

Additions

  • Added the Server Configs tab. This tab is home to a few settings that are useful for server admins, mostly to toggle permissions. Currently there are the following three settings, all of which are true by default:
    • editSettings: allow non-OP players to change settings.
    • editPresets: allow non-OP players to add/remove/edit/apply presets.
    • tickCommand: allow non-OP players to use the /tick command and its hotkeys.
  • Added presets.
    • Presets allow you to change settings in bulk. A preset is a list of settings and values for each of those settings.
    • You can also select one of two modes for applying a preset: SET or SET_OR_DEFAULT.
      • In SET mode the values for the settings in the preset are applied and all other settings are left untouched.
      • In SET_OR_DEFAULT mode all settings that are not in the preset are set to their default values.
    • There are six built-in (uneditable) presets: "Default", "Bedrock", "Debugging", "Heaven", "Hell" and "Piston Madness".
    • When you delete a preset, it is not yet gone forever until you either reload the world or click "Reload Presets". You can 'un-remove' it by clicking on the "oops" button on the bottom right of the presets list and clicking on "Put Back" next to the preset.
    • Presets are stored in .rtp files in the /.minecraft/redstonetweaks/presets/ folder.
    • Creating a preset.
      • Creating a preset is as simple as clicking the "New Preset" button at the bottom of the presets list.
      • Shift-clicking the "New Preset" button will create a new preset and automatically add all settings to it that are currently not set to their default values.
    • Editing a preset
      • The name of the preset is displayed in the top left. In the top right you can click on "Properties" and change the name, the description of the preset, or the mode.
      • By default the preset editor is in "Edit Settings" mode. In this mode the editor will list all settings that are in the preset and allow you to change their preset values. In "Add Settings" mode the editor allows you to add or remove settings to the preset. In this mode you can choose to view all settings, those that are in the preset, or those that are not in the preset.
  • There is now a view mode button in the settings tabs. You can toggle between the following three modes:
    • ALL: view all settings.
    • DEFAULT: view all settings that are currently set to their default values.
    • CHANGED: view all settings that are currently not set to their default values.
  • OP players now have the ability to reset or lock individual settings, settings packs, or entire settings categories. If a setting, or the pack it is in, or the category it is in, is locked, non-OP players will not be able to change that setting.
  • Added the Global comparatorUpdateOrder setting. This is the order in which comparator updates are dispatched when the comparator output of a block changes. For more information about update order settings, see the patch notes for 0.8.0.
  • Added the Global shapeUpdateOrder setting. This is the order in which shape updates are dispatched when a block state changes. For more information about update order settings, see the patch notes for 0.8.0.
  • Added the Global mergeSlabs setting. This setting allows half slabs to be moved as though they are individual blocks. This allows for the following:
    • A bottom slab can be pushed up into a top slab and they will merge in to a double slab.
    • A double slab can be pulled apart by pulling on one (but not both) halves.
  • Added the Global movableBlockEntities setting. As the name suggests, this setting makes block entities movable, with the exception of moving blocks, beacons, enchanting tables, ender chests, end gateways and end portals.
  • Added the Global movableMovingBlocks setting, which allows moving blocks to be moved.
    • Because of the recursive structure that makes this work, you can also move moving moving blocks, and moving moving moving blocks, etc.
    • The sticky-ness of a block is retained while it's moving. Thus, when you move an already moving slime structure, it will remain as one structure.
  • Added the Global chainstone setting. Inspired by the carpet mod rule of the same name, this setting makes chain blocks sticky. But in a twist, in this implementation, a chain structure must be anchored in a non-chain block at both ends of the chain, or the chains do not stick.
  • Added the Global spontaneousExplosions setting. This makes redstone components spontaneously explode if they are looked at the wrong way (in case of abuse with short pulses).
  • Added the blockUpdateOrder, connectsToWire, weakPower and strongPower settings to red sand.
  • Added the isSolid setting to white concrete powder.
  • Added the observeBlockUpdates setting to observers. Enabling this setting makes observers react to block updates rather than shape updates.
  • Added several settings to pistons:
    • canMoveSelf: if a piston is unable to push the blocks in front of it, it will instead attempt to push itself backwards. Additionally, sticky pistons will attempt to pull themselves towards blocks it cannot pull.
    • looseHead: makes the piston head's attachment to the base a little less secure. Not only are piston heads movable, they can be forcefully pulled out of retracted pistons or pushed into extended pistons. To stop duping of piston heads, an extended piston that has no head in front of it cannot retract.
    • movableWhenExtended: allow extended pistons to be moved. If the looseHead setting is not enabled, this will also make the head and base stick together when moved.
    • ignorePowerFromFront: while enabled by default, disabling this setting allows pistons to be powered through their faces.
  • Added several settings to sticky pistons:
    • headUpdatesWhenPulling: dispatch block updates around the piston arm when a sticky piston attempts to pull a block.
    • superBlockDropping: block dropping is a very powerful mechanic. It allows sticky pistons to immediately place a moving block directly in front of them. This setting allows sticky pistons to drop not just one block, but an entire moving structure. Note that doBlockDropping and fastBlockDropping must be enabled for this setting to take effect.
  • Added the directionallyMovable setting to hay bales. This setting makes hay bales only movable along their own axis.
  • Added the delay, tickPriority, quasiConnectivity and randomizeQuasiConnectivity settings to rails.
  • Added the suspendedByStickyBlocks to gravity blocks. This allows gravity blocks to be suspended in mid-air by blocks that would also pull them along when moved by a piston.
  • Added the microTickMode setting to repeaters and comparators. This setting makes repeaters and comparators schedule block events rather than scheduled ticks.
  • Added the /safestop command for servers. ...
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Redstone Tweaks 0.8 For Minecraft 1.16.3

15 Oct 16:46
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! THIS MOD IS STILL IN BETA !

To avoid potential world corruption or other issues, please use this mod on a fresh world or a backup of your world.

Changes in 0.8.3

Fixes

  • Comparator power does not update on the F3 screen if the powered state does not change.
  • Redstone wire does not get the correct power when placed.
  • Pressing the current Open Menu hotkey while setting that hotkey just closes the menu.
  • When showProcessingOrder is enabled, the world updates visually only every world tick instead of every server tick.
  • Piston animation can go too far when showProcessingOrder is enabled.

Changes in 0.8.2

Additions

  • Added an Info tab to the Redstone Tweaks menu with information about the client and server mod versions as well as mod credits.
  • When world ticking is paused, a little pause symbol will appear in the top right of the screen.

Changes

  • Starting with this version, mod version intercompatibility is less strict. This means a client and server can successfully communicate with each other if they are on different patches or even different minor versions.
  • You can now type up to 256 characters in the settings search bar.
  • The text on buttons for true/false settings is now colored green/red.

Fixes

  • Triggering a target block when the maxPower setting is set higher than 15 can crash the game.
  • In multiplayer, the power property for redstone wire and comparators is not properly displayed in the F3 screen.
  • The sticky piston superSticky setting can cause structures to be moved when they should not and destroy other blocks.

Changes in 0.8.1

Additions

  • The power levels of redstone wire and comparators now show up on the F3 screen.

Changes

  • When the showProcessingOrder setting is enabled, the visual piston animation progress is now a fifth of a step above the progress at the start of the tick. This is to make it easier to tell if a piston just started to extend or retract.

Fixes

  • When loading a world with the mod for the first time, powered wire does not update properly initially.
  • Visual glitch with pistons if the doubleRetraction setting is enabled.
  • The tick info label for the showProcessingOrder setting does not disappear when leaving a world and joining another one.
  • Redstone wire power above 15 does not interact properly with other redstone components.

Changes in 0.8.0

Additions

  • Out with the /tweak command, Redstone Tweaks now has a GUI! As of now there are two tabs in the Redstone Tweaks Menu, the Settings tab and the Hotkeys tab.
    • The Settings tab houses all the settings that were previously accessible through the /tweak command. When you hover over a setting a tooltip will appear with a short explanation of the setting. There is also a handy search bar so you can find the setting you're looking for more quickly!
    • In the Hotkeys tab you can rebind all the hotkeys, of which there are currently three:
      • Open Menu. By default this hotkey is bound to R.
      • Pause World Ticking. This hotkey pauses/resumes world ticking. By default it is bound to P.
      • Advance World Ticking. This hotkey is the equivalent to /tick advance 1. By default it is bound to O.
    • Hotkeys are saved in /.minecraft/redstonetweaks/hotkeys.txt.
  • Added the Global maxPower setting. This allows you to change the maximum power output of analogue components like redstone wire, comparators, weighted pressure plates, etc.
  • Added quasiConnectivity and randomizeQuasiConnectivity settings to Command Blocks, Hoppers, Note Blocks, Powered/Activator Rails, Redstone Lamps and TNT.
  • Added the delay setting to Dragon Eggs.
  • Added the ignoreUpdatesWhileRetracting setting to pistons. When this setting is disabled, retracting pistons will instantly finish their retraction if they are powered. For sticky pistons, this introduces behavior much like block dropping, where they will instantly place the block they are retracting.
  • Added the blockUpdateOrder setting, which allows you to change the order in which neighbors of a block are updated. It is given as a list of "block updates".
    • Each update has three settings:
      • Notifier position (relative to the position of the source block).
      • Update position (relative to the notifier position).
      • Mode. There are three modes:
        • Single Update. In this mode the update position is given a block update.
        • Neighbors. In this mode all neighbors of the notifier position are given a block update. The order in which these neighbors are updated is determined by the Global blockUpdateOrder setting.
        • Neighbors except. In this mode all neighbors of the notifier position are given a block update, except for the update position. The order in which these neighbors are updated is determined by the Global blockUpdateOrder setting.
    • You can also change the "Notifier order". There are again three options.
      • Normal: execute all block updates in the order they appear in the list.
      • Random: shuffle the list before executing the block updates.
      • Locational: re-order the list based on the notifier position of each update. You can also set a notifier position offset, which affects the order of the block updates further. This is powerful because you can test your builds as if they were, say, 1 block further west, etc.
  • Added the superSticky setting to Sticky Pistons. This makes sticky pistons behave like slime blocks when moved, but only the piston face will stick to neighboring blocks!
  • Added the isMovable setting to Barriers.
  • Added the Global instantBlockEvents setting. When this setting is enabled, block events are executed instantly. That is to say, they are executed as soon as they are scheduled.

Changes

  • randomizeDelays is no longer available as a range, but is a binary setting again. This might change back again in the future.
  • quasiConnectivityDown, quasiConnectivityEast, quasiConnectivityNorth, quasiConnectivitySouth, quasiConnectivityUp, quasiConnectivityWest have been merged into the quasiConnectivity setting.
  • If showProcessingOrder is enabled, the server will finish ticking the worlds even if you pause the game.

Fixes

  • Pistons can turn invisible in some scenarios when moved through double retraction.

Redstone Tweaks 0.7 for Minecraft 1.16.2

03 Sep 19:37
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! THIS MOD IS STILL IN BETA !

To avoid potential world corruption or other issues, please use this mod on a fresh world or a backup of your world.

Changes in 0.7.1

Additions

  • Added the new fullFacesAreSolid setting to stairs! When this setting is enabled, all the full faces of a stair block act as a solid block. That means those faces conduct redstone power and redstone wire signals can be cut by those faces.

Fixes

  • Piston animations are jittery. Note: when Redstone Tweaks is used in combination with G4mespeed, piston animations will look jittery if the piston speed is set to a value higher than 3.
  • Pistons do not always update neighboring torches when softInversion is enabled.
  • Redstone wire still strongly powers all blocks around it when on top of magenta glazed terracotta and the isPowerDiode setting for magenta glazed terracotta is enabled.
  • Pistons turn retracted on the client if powered after a depowering block event is scheduled.
  • Client is not notified of block changes that occur while world ticking is paused.

Changes in 0.7.0

0.7.0 brings several new features and bug fixes. While the mod is very stable overall, I need to do more testing before thinking about a 1.0.0 release. There are also several big features I would still like to add, but some of those can wait until after the 1.0.0 release.

Additions

  • The randomizeScheduledTickDelays setting has been renamed to randomizeDelays and is now a range of values. The lower and upper bounds of this range can be set using the following syntax: /tweak global randomizeDelays [<minimum>] [<maximum>]. If both the minimum and maximum are set to 0 the delays are not randomized.
  • Added support for the delay and tickPriority settings to plants, bamboo, cactus, chorus plants, composter, coral, coral blocks, farmland, fire, frosted ice, grass path, magma block, soulsand, sugar cane.
    • For coral blocks, fire and frosted ice the delay setting is a delay range, similar to the randomizeDelays setting.
  • Hoppers now have cooldown, priorityCooldown, tickPriority and lazy settings, while the delay setting for hoppers now pertains to the (un)locking of the hopper.
  • Added delay, tickPriority, power and connectsToWire settings to redstone ore.
  • Added delay, tickPriority and power settings to lecterns.
  • Support for 0 delay has been added to observers, redstone torches, repeaters, comparators, gravity blocks, water, lava, leaves, scaffolding, target blocks, buttons, and the global delayMultiplier setting.
  • Added new /tick command with 3 subcommands.
    • /tick pause pauses the server world tick.
    • /tick resume will unpause the server world tick.
    • When the tick is paused you can use /tick advance [<count>] to allow a specified number of ticks to be processed beforeworld ticking is paused again. /tick advance is a shortcut to /tick advance 1.
  • Settings now have their own versioning, which means they no longer reset which each new release of the mod.

Changes

  • The piston speed setting is no longer affected by the global delayMutliplier setting.
  • The powerLimit setting for activator/powered rails now represents the distance from the source, making the minimum 0 and the default 8 (was 1 and 9 respectively).
  • The hasSolidFullSides setting has been renamed to supportsBrittleBlocks.
  • The water settings now apply to waterlogged blocks.

Fixes

  • Pistons get stuck if doubleRetraction was enabled and the piston had the lazy setting enabled on the rising edge.
  • Writing gibberish in settings.txt makes the game crash upon loading the world.

Compatibility with G4mespeed

Redstone Tweaks is now compatible with the G4mespeed mod! Well, sort of. While you can run both mods together, piston animations will not adjust if you change the piston speed setting.

Redstone Tweaks 0.6 for Minecraft 1.16.2

25 Aug 20:07
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! THIS MOD IS STILL IN BETA !

To avoid potential world corruption or other issues, please use this mod on a fresh world or a backup of your world.

Changes in 0.6.1

Since this is the first public release, a comprehensive list of all features can be found below.

Installation

  • Download and install Fabric for 1.16.2.
  • Put the mod jar in the /.minecraft/mods/ folder.
  • Launch the Fabric installation and enjoy the mod!

*Fabric API is NOT required.
**Compatibility with other mods is NOT guaranteed.

Functionality

Every Redstone Tweaks feature is accessible through the /tweak command. The general syntax of the command is /tweak <SettingsPack> <Setting> [<newValue>]. If no value is given the current value is returned.
A settingspack is a collection of settings. While most settingspacks contain settings for a single block, like repeaters or sticky pistons, there are also settingspacks for global settings and bug fixes.

Settings

All settings are server-side and stored /redstonetweaks/settings.txt inside the world save.

Some settings are available for many blocks. To avoid repeating the same information a description of those settings is given below.

  • delay: delay of a block in ticks. If the block has both a rising and a falling edge, the delay can be changed for both individually using the following syntax: /tweak <SettingsPack> delay [<risingEdge>] [<fallingEdge>]. Otherwise the delay can be changed with the default syntax: /tweak <SettingsPack> delay [<newValue>].
  • lazy: if a block has delay, it usually checks for power both on the initial neighbor update and when it is ticked after the delay. Enabling the lazy setting will make the block forgo that last check and change state solely based on its current state.
    An example of this behavior is repeaters. In vanilla, repeaters are lazy on the rising edge. This allows them to react to pulses shorter than its delay. A repeater will power on even when given a 0 or 1 tick pulse, whereas comparators and torches cannnot.
  • power: the output strength of a power component, split into weak and strong power. Weak power is picked up directly by other redstone components, while strong power is only detected through solid blocks. The power of a block can be changed using the following syntax: /tweak <SettingsPack> power [<weakPower>] [<strongPower>].
  • quasiConnectivityDown, quasiConnectivityEast, quasiConnectivityNorth, quasiConnectivitySouth, quasiConnectivityUp, quasiConnectivityWest: when enabled, a block checks for power to its neighbor in the given direction. By default only quasiConnectivityUp is enabled for pistons, droppers and dispensers.
  • randomizeQuasiConnectivity: when enabled, quasi connectivity works randomly in all directions the regular quasi connectivity setting is enabled.
  • tickPriority: tick priorities influence the update order of blocks that have delay. Values between -3 and 3 can be given, where the lower the value, the higher a block's priority on the tick-list. If the block has both a rising and a falling edge, the tickPriority can be changed for both individually using the following syntax: /tweak <SettingsPack> tickPriority [<risingEdge>] [<fallingEdge>]. Otherwise the tickPriority can be changed with the default syntax: /tweak <SettingsPack> tickPriority [<newValue>].

A list of every settingspack and its available settings can be found below.

Activator/powered rail

activator_rail, powered_rail

  • delay
  • lazy
  • powerLimit: the maximum distance power will flow through the rails, measured from the source.
  • tickPriority

Bubble column

bubble_column

  • delay
  • tickPriority

Button

stone_button, wooden_button

  • delay
  • power
  • tickPriority

Command block

command_block

  • delay
  • tickPriority

Comparator

comparator

  • additionMode: when enabled, turns subtract mode into "addition mode", meaning the comparator's output is the sum of the side input and the back input.
  • delay
  • redstoneBlocksPowerSides: when enabled, redstone blocks can power the sides of comparators.
  • tickPriority
  • facingDiodeTickPriority: the tick priority of a comparator facing another comparator or repeater.

Detector rail

detector_rail

  • delay
  • power
  • tickPriority

Dispenser/dropper

dispenser, dropper

  • delay
  • lazy
  • quasiConnectivityDown, quasiConnectivityEast, quasiConnectivityNorth, quasiConnectivitySouth, quasiConnectivityUp, quasiConnectivityWest
  • randomizeQuasiConnectivity
  • tickPriority

Gravity blocks

gravity_block

  • delay: the delay in ticks before gravity affected blocks start falling.
  • tickPriority

Hopper

hopper

  • delay: for hoppers, delay acts as a multiplier on the vanilla delay. This will change in the future.

Lava

lava

  • delay: the default tick rate of lava spreading.
  • netherDelay: the tick rate of lava spreading in the nether.
  • tickPriority

Leaves

leaves

  • delay
  • tickPriority

Lever

lever

  • delay
  • power
  • tickPriority

Magenta glazed terracotta

magenta_glazed_terracotta

  • isPowerDiode: when enabled, power directed at this block can only flow in the direction of the arrow at the top of the block. Additionally, power from a redstone wire on top of the block will only flow in the direction of the arrow at the top of the block.

Note block

note_block

  • delay: the number of ticks before it plays a note.
  • lazy
  • tickPriority

Observer

observer

  • delay
  • disable: disables observers
  • power
  • tickPriority

Pistons

normal_piston, sticky_piston

  • connectsToWire: when enabled, redstone wire will connect to any of its sides other than its face, even when retracting.
  • delay: the delay in ticks before the piston starts extending/retracting.
  • doBlockDropping (for sticky pistons only): when enabled, sticky pistons will drop the block they're pushing if given a short pulse.
  • fastBlockDropping (for sticky pistons only): when enabled, sticky pistons will instantly place the block they drop, rather than allowing it to complete its movement (enabled by default).
  • forceUpdateWhenPowered: when enabled, any pistons that are powered but unable to push will receive an update each tick until they are able to extend.
  • hasFullSolidSides: when enabled, brittle blocks like rails, doors, torches, etc. can be placed on any side of the piston base, whether it's extended, retracted or retracting.
  • headUpdatesOnExtension: when enabled, neighbor updates are sent to blocks adjacent to the piston head at the start of the extension (enabled by default).
  • ignoreUpdatesWhenExtending: when enabled, pistons ignore all neighbor updates when extending. This means they will always complete the extension before they are able to start retracting, even when given a short pulse.
  • lazy
  • quasiConnectivityDown, quasiConnectivityEast, quasiConnectivityNorth, quasiConnectivitySouth, quasiConnectivityUp, quasiConnectivityWest
  • randomizeQuasiConnectivity
  • speed: the number of ticks it takes for a piston to extend/retract. As with delay, it is possible to configure the speed on the rising and falling edge individually using the following syntax: /tweak <SettingsPack> speed [<risingEdge>] [<fallingEdge>].
  • tickPriority
  • pushLimit: the maximum number of blocks a piston is able to move.

Pressure plates

stone_pressure_plate, wooden_pressure_plate

  • delay
  • power
  • tickPriority

Redstone block

redstone_block

  • power

Redstone lamp

redstone_lamp

  • delay
  • lazy
  • tickPriority

Redstone torch

redstone_torch

  • burnoutCount/burnoutTimer: a redstone torch must depower burnoutCount number of times within burnoutTimer amount of ticks to burn out.
  • burnoutDelay: the number of ticks for which the torch will be burned out.
  • delay
  • lazy
  • power
  • softInversion: an implementation of the Bedrock Edition behavior by the name of "soft inversion", where redstone torches attached to a piston base depower if the piston is powered.
  • tickPriority
  • burnoutTickPriority: the tick priority of the burnoutDelay.

Redstone wire

redstone_wire

  • delay
  • directionalUpdateOrder: when enabled, redstone wire will update neighboring blocks in a directional order (the same as redstone torches) rather than a locational order.
  • invertFlowOnGlass: when enabled, power can flow from a wire block on top of glass down to wire blocks next to the glass block, but not from a wire block next to glass up to a wire block on top of the glass (in vanilla it's the other way around).
  • randomUpdateOrder: when enabled, redstone wire will update neighboring blocks in a random order rather than a locational order. This setting will override the directionalUpdateOrder setting.
  • slabsAllowUpConnection: when enabled, redstone wire next to slabs (and other non-full blocks) can visually and logicall connect to wire blocks on top of that block (enabled by default).
  • tickPriority

Repeater

repeater

  • delay
  • lazy
  • power
  • tickPriority
  • facingDiodeTickPriority: the tick priority of a repeater facing another repeater or comparator.

Scaffolding

scaffolding

  • delay
  • tickPriority

Target block

target_block

  • delay: the default delay before turning off after being hit.
  • persistentProjectileDelay: the delay before turning off after being hit by a persistent projectile (arrows, tridents).
  • tickPriority
  • persistentProjectileTickPriority

TNT

tnt

  • delay: the number of ticks between the tnt being ignited and it spawning a tnt entity.
  • fuseTime: the number of ticks between the tnt block spawning...
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