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Redstone Tweaks 0.7 for Minecraft 1.16.2

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@SpaceWalkerRS SpaceWalkerRS released this 03 Sep 19:37

! THIS MOD IS STILL IN BETA !

To avoid potential world corruption or other issues, please use this mod on a fresh world or a backup of your world.

Changes in 0.7.1

Additions

  • Added the new fullFacesAreSolid setting to stairs! When this setting is enabled, all the full faces of a stair block act as a solid block. That means those faces conduct redstone power and redstone wire signals can be cut by those faces.

Fixes

  • Piston animations are jittery. Note: when Redstone Tweaks is used in combination with G4mespeed, piston animations will look jittery if the piston speed is set to a value higher than 3.
  • Pistons do not always update neighboring torches when softInversion is enabled.
  • Redstone wire still strongly powers all blocks around it when on top of magenta glazed terracotta and the isPowerDiode setting for magenta glazed terracotta is enabled.
  • Pistons turn retracted on the client if powered after a depowering block event is scheduled.
  • Client is not notified of block changes that occur while world ticking is paused.

Changes in 0.7.0

0.7.0 brings several new features and bug fixes. While the mod is very stable overall, I need to do more testing before thinking about a 1.0.0 release. There are also several big features I would still like to add, but some of those can wait until after the 1.0.0 release.

Additions

  • The randomizeScheduledTickDelays setting has been renamed to randomizeDelays and is now a range of values. The lower and upper bounds of this range can be set using the following syntax: /tweak global randomizeDelays [<minimum>] [<maximum>]. If both the minimum and maximum are set to 0 the delays are not randomized.
  • Added support for the delay and tickPriority settings to plants, bamboo, cactus, chorus plants, composter, coral, coral blocks, farmland, fire, frosted ice, grass path, magma block, soulsand, sugar cane.
    • For coral blocks, fire and frosted ice the delay setting is a delay range, similar to the randomizeDelays setting.
  • Hoppers now have cooldown, priorityCooldown, tickPriority and lazy settings, while the delay setting for hoppers now pertains to the (un)locking of the hopper.
  • Added delay, tickPriority, power and connectsToWire settings to redstone ore.
  • Added delay, tickPriority and power settings to lecterns.
  • Support for 0 delay has been added to observers, redstone torches, repeaters, comparators, gravity blocks, water, lava, leaves, scaffolding, target blocks, buttons, and the global delayMultiplier setting.
  • Added new /tick command with 3 subcommands.
    • /tick pause pauses the server world tick.
    • /tick resume will unpause the server world tick.
    • When the tick is paused you can use /tick advance [<count>] to allow a specified number of ticks to be processed beforeworld ticking is paused again. /tick advance is a shortcut to /tick advance 1.
  • Settings now have their own versioning, which means they no longer reset which each new release of the mod.

Changes

  • The piston speed setting is no longer affected by the global delayMutliplier setting.
  • The powerLimit setting for activator/powered rails now represents the distance from the source, making the minimum 0 and the default 8 (was 1 and 9 respectively).
  • The hasSolidFullSides setting has been renamed to supportsBrittleBlocks.
  • The water settings now apply to waterlogged blocks.

Fixes

  • Pistons get stuck if doubleRetraction was enabled and the piston had the lazy setting enabled on the rising edge.
  • Writing gibberish in settings.txt makes the game crash upon loading the world.

Compatibility with G4mespeed

Redstone Tweaks is now compatible with the G4mespeed mod! Well, sort of. While you can run both mods together, piston animations will not adjust if you change the piston speed setting.