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changing to imgui sdl #9

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736d8a1
changing to imgui sdl
sumofat Dec 8, 2021
5e41a04
Adds linux support. Replaces shared:glfw, and shared:opengl with vend…
Apr 7, 2022
03f0a99
Minor changes.
Apr 7, 2022
bb2697b
Minor changes.
Apr 7, 2022
12d9587
Casts 'ok' to a bool and compares it with gl.TRUE.
Apr 7, 2022
94400ec
Replaces .so with .a.
Apr 7, 2022
c0a254d
aaa
sumofat Apr 16, 2022
ea83356
now compiles and runs ok
Apr 25, 2022
26a53e6
fixes to make this venderized and less bugggy
sumofat Apr 26, 2022
50edfbd
add dylib temp
Apr 26, 2022
9cb44b7
Merge branch 'vendor' of https://github.com/sumofat/odin-imgui into f…
Apr 26, 2022
7ad5b38
fixed super for mac
Apr 26, 2022
97dd1c8
added japanese font support new fonts etc..
sumofat Apr 27, 2022
71a75b0
Fixes syntax error.
Apr 30, 2022
81e574b
Update README.md
NoahR02 Apr 30, 2022
3973940
removed comments
sumofat May 1, 2022
1e91a22
Fixed quite a few errors
sumofat May 1, 2022
18dd69c
Merge pull request #1 from sumofat/fix_vendor
sumofat May 1, 2022
49e5e15
shouldnt put these personal font changes here
sumofat May 1, 2022
7a8824e
Merge remote-tracking branch 'myfork/vendor' into fix_vendor
sumofat May 1, 2022
1f76220
Merge pull request #2 from sumofat/fix_vendor
sumofat May 1, 2022
02979a4
fixed font error other minor changes
sumofat May 1, 2022
451eda2
Merge branch 'vendor' of https://github.com/sumofat/odin-imgui into v…
sumofat May 1, 2022
c1099a7
dont need this comment
sumofat May 1, 2022
f19413c
fixed with minimzied == true pattern for readability
sumofat May 1, 2022
ffd4ccf
elided enum references
sumofat May 1, 2022
ac79b68
Changed to use the Masks instead
sumofat May 1, 2022
aa7508c
Changed to use the mask instead
sumofat May 1, 2022
13071d0
removed unneeded
sumofat May 1, 2022
7cd4ef8
reinserted
sumofat May 1, 2022
c420998
Adds helper function for loading in a font with opengl.
May 8, 2022
20c1f64
Merge pull request #1 from NoahR02/feature/add-odin-font-example
NoahR02 May 8, 2022
54a1296
Merge remote-tracking branch 'noah/master' into vendor
sumofat May 8, 2022
02fccd1
removed fmt and win32 imports and a few others
sumofat May 9, 2022
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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -10,3 +10,4 @@ output/*
*.obj

imgui.ini
.DS_Store
12 changes: 12 additions & 0 deletions README.md
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Expand Up @@ -31,3 +31,15 @@ Implementations are reusable bits of code using popular odin libraries/bidings,

## Building cimgui
If you want to build cimgui yourself instead of using the binaries that exist in the repo, you can just call `make cimgui` from a command prompt that has `cl` and `link` in their path.

If you need to build cimgui:
```
In the cimgui makefile change the compiler flags to:
CXXFLAGS=-O2 -fno-exceptions -fno-rtti -fno-threadsafe-statics

1. make
2. make static

Rename libcimgui.a to cimgui.a
Move cimgui.a to odin-imgui external.
```
202 changes: 202 additions & 0 deletions examples/font_example_glfw_opengl/Roboto/LICENSE.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,202 @@

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161 changes: 161 additions & 0 deletions examples/font_example_glfw_opengl/font_example.odin
Original file line number Diff line number Diff line change
@@ -0,0 +1,161 @@
package main

import "core:log"
import "core:runtime"
import "core:strings"
import "core:mem"
import "core:fmt"

import gl "vendor:OpenGL"
import "vendor:glfw"

DESIRED_GL_MAJOR_VERSION :: 4
DESIRED_GL_MINOR_VERSION :: 5

import imgui "../.."
import imgl "../../impl/opengl"
import imglfw "../../impl/glfw"

show_demo_window := false

main :: proc() {
context.logger = get_logger()
defer free(context.logger.data)

if !bool(glfw.Init()) {
desc, err := glfw.GetError()
log.error("GLFW init failed:", err, desc)
return
}
defer glfw.Terminate()

glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, DESIRED_GL_MAJOR_VERSION)
glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, DESIRED_GL_MINOR_VERSION)
glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.WindowHint(glfw.DOUBLEBUFFER, 1)
glfw.WindowHint(glfw.DEPTH_BITS, 24)
glfw.WindowHint(glfw.STENCIL_BITS, 8)
window := glfw.CreateWindow(1280, 720, "odin-imgui GLFW+OpenGL FONTS", nil, nil)
if window == nil {
desc, err := glfw.GetError()
log.error("GLFW window creation failed:", err, desc)
return
}
defer glfw.DestroyWindow(window)

glfw.SetErrorCallback(error_callback)
glfw.SetKeyCallback(window, key_callback)

glfw.MakeContextCurrent(window)
glfw.SwapInterval(1)

gl.load_up_to(
DESIRED_GL_MAJOR_VERSION,
DESIRED_GL_MINOR_VERSION,
glfw.gl_set_proc_address,
)
gl.ClearColor(0.25, 0.25, 0.25, 1)

imgui_state := init_imgui_state(window)

roboto_regular := imgl.imgui_load_font_from_file("Roboto/Roboto-Regular.ttf", 16, true)
roboto_bold := imgl.imgui_load_font_from_file("Roboto/Roboto-Bold.ttf", 48)

io := imgui.get_io()

running := true
for !glfw.WindowShouldClose(window) {

imglfw_new_frame_update_inputs()
imgui.new_frame()
{
info_overlay()

if show_demo_window do imgui.show_demo_window(&show_demo_window)

{
imgui.begin("Misc tests")
pos := imgui.get_window_pos()
size := imgui.get_window_size()
imgui.push_font(roboto_bold)
imgui.text("pos: {}", pos)
imgui.text("size: {}", size)
imgui.pop_font()

imgui.text("pos: {}", pos)
imgui.text("size: {}", size)
imgui.end()
}
}
imgui.render()

gl.Viewport(0, 0, i32(io.display_size.x), i32(io.display_size.y))
gl.Scissor(0, 0, i32(io.display_size.x), i32(io.display_size.y))
gl.Clear(gl.COLOR_BUFFER_BIT)
imgl.imgui_render(imgui.get_draw_data(), imgui_state.opengl_state)

glfw.SwapBuffers(window)
glfw.PollEvents()
}
}

get_logger :: proc() -> log.Logger {
logger_opts := log.Options{.Level, .Line, .Procedure}
return log.create_console_logger(opt = logger_opts)
}

key_callback :: proc "c" (window: glfw.WindowHandle, key, scancode, action, mods: i32) {
context = runtime.default_context()

if action == glfw.PRESS {
switch key {
case glfw.KEY_ESCAPE:
glfw.SetWindowShouldClose(window, true)
case glfw.KEY_TAB:
io := imgui.get_io()
if io.want_capture_keyboard == false {
show_demo_window = true
}
}
}
}

error_callback :: proc "c" (error: i32, description: cstring) {
context = runtime.default_context()
context.logger = get_logger()
log.error("GLFW error:", error, description)
}

info_overlay :: proc() {
imgui.set_next_window_pos(imgui.Vec2{10, 10})
imgui.set_next_window_bg_alpha(0.2)
overlay_flags: imgui.Window_Flags = .NoDecoration | .AlwaysAutoResize | .NoSavedSettings |
.NoFocusOnAppearing | .NoNav | .NoMove
imgui.begin("Info", nil, overlay_flags)
imgui.text_unformatted("Press Esc to close the application")
imgui.text_unformatted("Press Tab to show demo window")
imgui.end()
}

Imgui_State :: struct {
opengl_state: imgl.OpenGL_State,
}

init_imgui_state :: proc(window: glfw.WindowHandle) -> Imgui_State {
res := Imgui_State{}

imgui.create_context()
imgui.style_colors_dark()

imglfw.setup_state(window, true)

imgl.setup_state(&res.opengl_state)

return res
}

imglfw_new_frame_update_inputs :: proc() {
imglfw.update_display_size()
imglfw.update_mouse()
imglfw.update_dt()
}
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