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F3DGeometry
Stanislav Podolia edited this page Jun 30, 2020
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1 revision
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F3DPlaneGeometry
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width : double
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height : double
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widthSegments : int
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heightSegments : int
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width : double
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F3DBoxGeometry
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width : double
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height : double
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depth : double
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widthSegments : int
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heightSegments : int
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depthSegments : int
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width : double
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F3DSphereGeometry
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radius : double
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widthSegments : int
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heightSegments : int
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phiStart : double
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phiLength : double
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thetaStart : double
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thetaLength : double
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radius : double
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F3DCircleGeometry
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radius : double
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segments : int
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thetaStart : double
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thetaLength : double
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radius : double
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F3DConeGeometry
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radius : double
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height : double
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radialSegments : int
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heightSegments : int
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openEnded : bool
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thetaStart : double
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thetaLength : double
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radius : double
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F3DCylinderGeometry
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radiusTop : double
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radiusBottom : double
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height : double
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radialSegments : int
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heightSegments : int
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openEnded : bool
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thetaStart : double
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thetaLength : double
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radiusTop : double
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F3DShapeGeometry
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pathes : Point
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pathes : Point
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F3DVertexGeometry
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vertices : [ Point ]
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vertices : [ Point ]
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F3DShapeGeometry3D
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path : [ Point3D ]
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path : [ Point3D ]
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F3DVertexGeometry3D
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vertices : [ Point3D ]
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vertices : [ Point3D ]
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F3DEdgesGeometry
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geometry : F3DGeometry
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geometry : F3DGeometry
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F3DWireframeGeometry
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geometry : F3DGeometry
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geometry : F3DGeometry
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F3DNativeGeometry
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geometry : native
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geometry : native
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F3DModifyGeometryVertices
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geometry : F3DGeometry
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modifyFn : (Point3D) -> Point3D
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geometry : F3DGeometry
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F3DGeometryTesselate
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geometry : F3DGeometry
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distance : double
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iterations : int
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geometry : F3DGeometry
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F3DGeometrySimplify
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geometry : F3DGeometry
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countFn : (initial : int) -> int
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geometry : F3DGeometry
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F3DGeometryMatrix
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geometry : F3DGeometry
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matrix : Transform<[ double ]>
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geometry : F3DGeometry
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F3DSphereBufferGeometry
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radius : double
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widthSegments : int
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heightSegments : int
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phiStart : double
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phiLength : double
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thetaStart : double
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thetaLength : double
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addGroups : (geometryLength : int, materialsLength : int) -> [ F3DBufferGeometryGroup ]
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attributes : Maybe<F3DBufferGeometryAttributes>
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radius : double
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F3DCylinderBufferGeometry
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radiusTop : double
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radiusBottom : double
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height : double
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radialSegments : int
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heightSegments : int
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openEnded : bool
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thetaStart : double
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thetaLength : double
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addGroups : (geometryLength : int, materialsLength : int) -> [ F3DBufferGeometryGroup ]
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attributes : Maybe<F3DBufferGeometryAttributes>
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radiusTop : double
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F3DBoxBufferGeometry
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width : double
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height : double
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depth : double
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widthSegments : int
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heightSegments : int
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depthSegments : int
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addGroups : (geometryLength : int, materialsLength : int) -> [ F3DBufferGeometryGroup ]
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attributes : Maybe<F3DBufferGeometryAttributes>
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width : double
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F3DShapeBufferGeometry
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path : Point
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addGroups : (geometryLength : int, materialsLength : int) -> [ F3DBufferGeometryGroup ]
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attributes : Maybe<F3DBufferGeometryAttributes>
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path : Point
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F3DBufferFromGeometry
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geometry : F3DGeometry
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parameters : [ KeyValue ]
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geometry : F3DGeometry
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