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MaterialManagerOrFocus
Stanislav Podolia edited this page Jul 21, 2020
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1 revision
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MaterialManager
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id : int
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white : DynamicBehaviour<bool>
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currentZorder : DynamicBehaviour<int>
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focus : MFocusGroup
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previousFocus : DynamicBehaviour<Maybe<MFocus>>
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manager : TManager
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findPositionScaleFns : Tree<int, (int) -> PositionScale>
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nextRenderId : () -> int
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style : [ MRenderStyle ]
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grabSnapshot : () -> Tropic
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theme : MaterialTheme
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disposers : Tree<int, () -> void>
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currentInteractionItemID : DynamicBehaviour<[ int ]>
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downInsideFocus : Maybe<MaterialFocus>
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debugMetrics : DynamicBehaviour<bool>
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floatingActions : DynamicBehaviour<[ flow ]>
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iscript : IScriptManager
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forceRender : DynamicBehaviour<bool>
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pebblesEnabled : DynamicBehaviour<bool>
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stageWH : Transform<WidthHeight>
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id : int
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MFocusGroup
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isInitialized : DynamicBehaviour<bool>
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managerId : int
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id : Transform<int>
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form : FForm
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tabOrder : Transform<[ int ]>
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zorder : Transform<int>
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iScriptId : Maybe<string>
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name : string
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parent : Maybe<MFocusGroup>
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vertical : Maybe<MFocusGroup>
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horizontal : Maybe<MFocusGroup>
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focusedId : DynamicBehaviour<int>
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nextId : DynamicBehaviour<int>
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previousFocusedId : int
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focusIds : DynamicBehaviour<Tree<int, MaterialFocus>>
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nextFocusId : int
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iScriptIds : DynamicBehaviour<Tree<string, MaterialFocus>>
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enabled : Transform<bool>
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zorderEnabled : Transform<bool>
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keysEnabled : Transform<bool>
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focusEnabled : Transform<bool>
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hintMarkerEnabled : Transform<bool>
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recordingEnabled : Transform<bool>
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selectionEnabled : Transform<bool>
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focused : DynamicBehaviour<bool>
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active : DynamicBehaviour<bool>
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transformMatrix : Transform<TransformMatrix>
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widthHeight : Transform<WidthHeight>
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scrollInfo : Maybe<MScrollInfo>
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rtl : bool
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theme : MaterialTheme
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behaviours : Tree<string, Pair<DynamicBehaviour<flow>, IScriptRecordType>>
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isInitialized : DynamicBehaviour<bool>
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MFocus
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id : Transform<int>
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form : FForm
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tabOrder : Transform<[ int ]>
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iScriptId : Maybe<string>
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name : string
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title : Transform<string>
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parent : MFocusGroup
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onClick : Maybe<() -> void>
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down : DynamicBehaviour<bool>
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rightDown : DynamicBehaviour<bool>
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middleDown : DynamicBehaviour<bool>
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hover : DynamicBehaviour<bool>
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enabled : Transform<bool>
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focusEnabled : Transform<bool>
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recordingEnabled : Transform<bool>
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focused : DynamicBehaviour<bool>
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active : DynamicBehaviour<bool>
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selected : DynamicBehaviour<bool>
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transformMatrix : Transform<TransformMatrix>
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widthHeight : Transform<WidthHeight>
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updateEnabled : DynamicBehaviour<bool>
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behaviours : Tree<string, Pair<DynamicBehaviour<flow>, IScriptRecordType>>
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id : Transform<int>
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