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Terrain

baptr edited this page Dec 31, 2012 · 2 revisions

Terrain - a brain dump

  • Ability for players to directly change aspects of the terrain. Geomancer, terraforming bot/tower
  • Tiles have "aspects", firey, icy, wet/swampy
  • Mobs have competing aspects that modulate difficulty traversing opposite terrain
  • Water sprites burning up in a lava river
  • Forcing mobs to traverse over too many of their negative aspect may cause them to break, while different mobs might be drawn to that path
  • May need to increase the base weight from 1 to allow on-aspect travel to be more desirable while pathing , or could be per-mob type
  • Terrain navagability enums to reduce path weight lookup complexity
  • Mobs that perform beneficial terraformation
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