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Terrain
baptr edited this page Dec 31, 2012
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- Ability for players to directly change aspects of the terrain. Geomancer, terraforming bot/tower
- Tiles have "aspects", firey, icy, wet/swampy
- Mobs have competing aspects that modulate difficulty traversing opposite terrain
- Water sprites burning up in a lava river
- Forcing mobs to traverse over too many of their negative aspect may cause them to break, while different mobs might be drawn to that path
- May need to increase the base weight from 1 to allow on-aspect travel to be more desirable while pathing , or could be per-mob type
- Terrain navagability enums to reduce path weight lookup complexity
- Mobs that perform beneficial terraformation