Entities that should be visible are being culled #17759
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Bevy version
main @
556b75078288464e9628d3e939afdedfea34e958
[Optional] Relevant system information
What you did
Run
cargo run --release --example many_cubes
What went wrong
Expected: all cubes that should be visible are visible in every frame
Observed: some cubes are not visible when they should be.
Additional information
As they are only missing for a few frames it is difficult to take a screenshot but here is a short screen capture where the missing cubes can be seen as they come into view from the top of the frame.
2025-02-09.at.15.44.49.-.Broken.culling.H264.mp4
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