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AirStack uses the East-North-Up (ENU) coordinate system. The robot's `map` frame is expected to be in ENU. However, the `world` frame is free to be in any coordinate system, as long as a suitable transform is provided. | ||
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Isaac Sim follows the Forward-Left-Up (FLU) coordinate system. This means that the X-axis points forward, the Y-axis points left, and the Z-axis points up. More info on Isaac Sim frames can be found [here](https://docs.omniverse.nvidia.com/isaacsim/latest/reference_conventions.html). | ||
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Read [Scene Setup](../simulation/isaac_sim/scene_setup.md#frame-conventions) for more information on how Isaac Sim's FLU is converted to ENU for AirStack. | ||
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Isaac Sim follows the Forward-Left-Up (FLU) coordinate system. This means that the X-axis points forward, the Y-axis points left, and the Z-axis points up. This is the same convention used in the Isaac SDK and Isaac Sim's parent platform, Omniverse. [Isaac Docs](https://docs.omniverse.nvidia.com/isaacsim/latest/reference_conventions.html) |
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