Releases: cleolibrary/CLEO-Redux
Releases · cleolibrary/CLEO-Redux
1.3.1
- [SA] fix an issue with values returned from commands in missions not stored properly
- [SA] fix a script crash when using
SET_OBJECT_ROTATION
with the Events plugin installed - [SA] fix an issue with
GET_CHAR_HIGHEST_PRIORITY_EVENT
always returning0
- force FPU precision in script threads (JS) to match the precision set on the game's main thread which may otherwise produce different results when code runs in SCM and JS.
Portable version
Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.
- for 32-bit games (e.g. GTA III, VC, SA, Bully, GTA IV)
- for 64-bit games (e.g. GTA: The Trilogy)
ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.
1.3.0
- add support for the latest GTA: The Trilogy patch on Steam and Rockstar Games Launcher (see the list of supported versions)
- fix a script crash in Bully when
CameraSetXYZ
command is used - fix an issue with commands returning multiple values (e.g.
World.GetAnyCharNoSaveRecursive
) crashing the script if nothing was found - add missing
Memory.Read
andMemory.Write
definitions for an unknown host. Also addedMemory.ReadI64
,Memory.ReadU64
,Memory.WriteI64
,Memory.WriteU64
for 64-bit unknown host - add
allowJs
option intsconfig.json
to allow importing JS files in TS scripts. Delete yourtsconfig.json
if you want to recreate it with the new option
INSTALLER
- update references to SilentPatch to their new location on GitHub
BREAKING CHANGES
- bumped minimum required versions of command definitions
1.2.2
1.2.1
- fix an issue when importing the same file from different folders would result in duplicate code
- fix a crash in
Memory.Fn
methods returning 8-bit or 16-bit results (#97) - fix a bug with corona rendering when only one corona was visible (#98)
SDK AND PLUGINS
- Dylib 2.0: the plugin rewritten to provide a behavior identical to CLEO4's LOAD_DYNAMIC_LIBRARY. Now a returned value is the loaded module's address in memory.
BREAKING CHANGES
- bumped minimum required versions of command definitions
1.2.0
- add support for GTA The Trilogy - The Definitive Edition v1.0.17.39540 (Epic Games Store)
- fix an issue when constructor commands for derived classes returned incorrect values (
Heli.Create
,Boat.Create
, etc.) #93 - fix an issue when the library could not read the host version if the path to the executable contained non-ASCII characters
- improve log for objects: now they get serialized with all properties, not just
[object Object]
INSTALLER
- update references to Ultimate ASI Loader files to match their new names on GitHub
- append
Gameface\Binary\Win64
if a root directory of GTA The Trilogy - The Definitive Edition is selected
SDK AND PLUGINS
- Events 1.1: add support for latest version of GTA The Trilogy - The Definitive Edition (v1.0.17.39540), all launchers
BREAKING CHANGES
- bumped minimum required versions of command definitions
1.1.3
1.1.2
1.1.1
1.1.0
- add support for GTA The Trilogy - The Definitive Edition (Steam) - v1.0.17.38838
- add
"moduleDetection": "force"
in defaulttsconfig.json
to solve error TS2451 in VS Code. Delete yourtsconfig.json
if you want to recreate it with the new option.
BREAKING CHANGES
- bumped minimum required versions of command definitions for GTA IV
Thanks to my Patreon supporters for making this release possible.
1.0.7
- add a new property
CLEO.hostVersion
that returns the version of the current host. Currently only available if the current exe file has version info (e.g. GTA IV or GTA Trilogy) - fix a crash in GTA IV when loading a script with a syntax error
- fix an issue in GTA IV when some commands always returned the same value (e.g.
GET_CURRENT_CHAR_WEAPON
)
BREAKING CHANGES
- bumped minimum required versions of command definitions
CLEO.version
andCLEO.apiVersion
incorrectly returned empty strings for missing parts of the version string. Now they returnundefined
instead.
log(CLEO.apiVersion.patch); // was "" now undefined
log(CLEO.apiVersion.pre); // was "" now undefined
log(CLEO.apiVersion.build); // was "" now undefined