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Releases: cleolibrary/CLEO-Redux

1.3.1

08 Mar 17:23
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  • [SA] fix an issue with values returned from commands in missions not stored properly
  • [SA] fix a script crash when using SET_OBJECT_ROTATION with the Events plugin installed
  • [SA] fix an issue with GET_CHAR_HIGHEST_PRIORITY_EVENT always returning 0
  • force FPU precision in script threads (JS) to match the precision set on the game's main thread which may otherwise produce different results when code runs in SCM and JS.

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

1.3.0

24 Nov 17:29
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  • add support for the latest GTA: The Trilogy patch on Steam and Rockstar Games Launcher (see the list of supported versions)
  • fix a script crash in Bully when CameraSetXYZ command is used
  • fix an issue with commands returning multiple values (e.g. World.GetAnyCharNoSaveRecursive) crashing the script if nothing was found
  • add missing Memory.Read and Memory.Write definitions for an unknown host. Also added Memory.ReadI64, Memory.ReadU64, Memory.WriteI64, Memory.WriteU64 for 64-bit unknown host
  • add allowJs option in tsconfig.json to allow importing JS files in TS scripts. Delete your tsconfig.json if you want to recreate it with the new option

INSTALLER

  • update references to SilentPatch to their new location on GitHub

BREAKING CHANGES

1.2.2

28 Aug 16:08
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  • fix an issue when commands returning multiple values (Char#storeClosestEntities, Game.GetCurrentResolution(), etc.) returned just one correct value (#100)

1.2.1

13 Aug 15:24
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  • fix an issue when importing the same file from different folders would result in duplicate code
  • fix a crash in Memory.Fn methods returning 8-bit or 16-bit results (#97)
  • fix a bug with corona rendering when only one corona was visible (#98)

SDK AND PLUGINS

  • Dylib 2.0: the plugin rewritten to provide a behavior identical to CLEO4's LOAD_DYNAMIC_LIBRARY. Now a returned value is the loaded module's address in memory.

BREAKING CHANGES

1.2.0

19 Jun 13:15
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  • add support for GTA The Trilogy - The Definitive Edition v1.0.17.39540 (Epic Games Store)
  • fix an issue when constructor commands for derived classes returned incorrect values (Heli.Create, Boat.Create, etc.) #93
  • fix an issue when the library could not read the host version if the path to the executable contained non-ASCII characters
  • improve log for objects: now they get serialized with all properties, not just [object Object]

INSTALLER

  • update references to Ultimate ASI Loader files to match their new names on GitHub
  • append Gameface\Binary\Win64 if a root directory of GTA The Trilogy - The Definitive Edition is selected

SDK AND PLUGINS

  • Events 1.1: add support for latest version of GTA The Trilogy - The Definitive Edition (v1.0.17.39540), all launchers

BREAKING CHANGES

1.1.3

21 Feb 22:41
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  • add support for GTA The Trilogy - The Definitive Edition v1.0.17.39540 (Rockstar Games Launcher)

1.1.2

18 Feb 21:47
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  • add support for GTA The Trilogy - The Definitive Edition v1.0.17.39540 (Steam)
  • update default tsconfig.json to solve issues with importing JSON files. Delete your tsconfig.json if you want to recreate it with the new options.

1.1.1

14 Feb 22:20
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  • add support for GTA IV 1.2.0.59

1.1.0

07 Feb 18:36
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  • add support for GTA The Trilogy - The Definitive Edition (Steam) - v1.0.17.38838
  • add "moduleDetection": "force" in default tsconfig.json to solve error TS2451 in VS Code. Delete your tsconfig.json if you want to recreate it with the new option.

BREAKING CHANGES


Thanks to my Patreon supporters for making this release possible.

1.0.7

27 Jan 16:02
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  • add a new property CLEO.hostVersion that returns the version of the current host. Currently only available if the current exe file has version info (e.g. GTA IV or GTA Trilogy)
  • fix a crash in GTA IV when loading a script with a syntax error
  • fix an issue in GTA IV when some commands always returned the same value (e.g. GET_CURRENT_CHAR_WEAPON)

BREAKING CHANGES

  log(CLEO.apiVersion.patch); // was "" now undefined
  log(CLEO.apiVersion.pre); // was "" now undefined
  log(CLEO.apiVersion.build); // was "" now undefined