- [SA] fix an issue with values returned from commands in missions not stored properly
- [SA] fix a script crash when using
SET_OBJECT_ROTATION
with the Events plugin installed - [SA] fix an issue with
GET_CHAR_HIGHEST_PRIORITY_EVENT
always returning0
- force FPU precision in script threads (JS) to match the precision set on the game's main thread which may otherwise produce different results when code runs in SCM and JS.
Portable version
Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.
- for 32-bit games (e.g. GTA III, VC, SA, Bully, GTA IV)
- for 64-bit games (e.g. GTA: The Trilogy)
ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.