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Useful OTFs
A GM might want to roll a check of some kind on all of the player characters.
/ev [Sk:skillname]
Will roll against the 'skillname' for all player characters, on the GM's machine.
!/ev [Sk:skillname]
Will Blindroll against the 'skillname' for all player characters, on the GM's machine.
/rem [Sk:skillname]
Will send a remote command to all connected clients, which will cause them to roll 'skillname' against their current character.
/rem [!Sk:skillname]
Will send a remote command to all connected clients, which will cause them to Blindroll 'skillname' against their current character.
[SK:skillname]
Will create a button in the chat log that everyone can press to roll 'skillname' against their current character.
[!SK:skillname]
Will create a button in the chat log that everyone can press to Blind roll 'skillname' against their current character.
["Acrobatic Dodge"!/if [SK:Acrobatics] [Dodge +2] /else [Dodge -2]]
["Acrobatic Dodge"!/if [SK:Acrobatics] {[Dodge +2]} {[Dodge -2]}]
Roll vs Acrobatics, if successful, roll Dodge +2, otherwise roll Dodge -2.
["Acrobatic Stand!" /if [Sk:Acrobatics -6] s:{Your stunt works! You Change Posture to stand in a single turn. \\\\/status off prone} f:{Your stunt fails. You Change Posture to sitting. \\\\/status off prone \\\\/status on sit} cs:{Your stunt works so well that it only counts as a Step. You can attack this turn! \\\\/status off prone} cf:{Your stunt goes horribly wrong. You fall face-down! \\\\/status on prone} ]
Roll Acrobatics at -6 to change posture from prone to standing in a single turn, per Acrobatic Stand (MA98).
["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] [HT-4] /else [HT]}]
["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] {[HT-4]} {[HT]}}]
Check to see if the character does NOT have 'High Pain Threshold', and if not, check to see if they have 'Low Pain Threshold'. If they do, roll HT -4, otherwise roll HT.
["Drink me"!/if [/qty -1] [/hp +1d]]
This OTF will only work on the equipment item itself. It first checks to see if there is at least one left, and if so, it will subtract 1 from the quantity, and then heal the character for 1d point.
["Drink me"!/if [/qty -1 Healing Potion] [/hp +1d]]
This OTF will work anywhere on the character sheet, since the /qty command identifies the equipment item.
["Give drink to someone else"!/if [/qty -1] {/if ! [/hp +1d @target] [/qty +1]}]
This will check the quantity, as above, but then it will check to see if it was able to execute the
/hp +1d @target
command. If no target was selected, it will add one back to the quantity (since it was not really used).
["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] {[HT-4]} {[HT]}}\\/if ! [@margin] {/st + prone}]
Check to see if the character does NOT have 'High Pain Threshold', and if not, check to see if they have 'Low Pain Threshold'. If they do, roll HT -4, otherwise roll HT. If they fail the Health roll, apply the "prone" status to the selected actor.
["Hammer Smash"/if [A:"Warhammer (Swung)"] {/r [D:"Warhammer" (Swung)]}]
["Mighty Hammer Smash"/if [A:"Warhammer (Swung)"] {/r [+2 damage bonus *Cost 1FP] \\/r [D:"Warhammer" (Swung)]}]
["Hammer Thrown"/if [R:"Warhammer (Thrown)"] {/r [D:"Warhammer" (Thrown)]}]
Includes examples for doing the same with Mighty Blow.
Uses /:spellDamage macro from Cool Macros page to prompt for energy source used.
["Lightning"/if [Sp:Lightning] {/if [R:Lightning] {[/:SpellDamage title=Lightning dice=1 adds=-1 type=burn adjust=0]} }]
Alternate hardcore version also makes the player lose 1FP if the Ranged attack part fails:
["Lightning"/if [Sp:Lightning] {/if [R:Lightning] {[/:SpellDamage title=Lightning dice=1 adds=-1 type=burn adjust=0]} {/fp -1}}]
With animation added:
["Lightning"/if [Sp:Lightning] {/if [R:Lightning] {!/anim ChainLightning_01_Regular_Blue_30ft_Primary_1600x400 \\/:SpellDamage title=Lightning dice=1 adds=0 type=burn adjust=0} {[/fp -1]}}]
The chat command /li 3 1
creates the equivalent of candle light on the selected token. With an OtF, you can easily make this depend on whether the character has some quantity of the required item in Equipment.
["Use Candle"/if [/qty -1 Candle, Tallow] [/li 3 1 360 #21170d flame]]
["Use Torch"/if [/qty -1 Torch] [/li 6 2 360 #21170d flame]]
["Use Lantern"/if [/qty -1 Oil, Lantern, 1 Pint] [/li 6 2 360 #21170d flame]]
["Use Bull's Eye Lantern"/if [/qty -1 Oil, Lantern, 1 Pint] [/li 3 10 15 #21170d flame]]
["Lights Off"/li off]
Check the best skill you have for a given action, including examples where you need to roll DX-based instead of IQ-based, etc.
["Active Search: Detect Traps (Blind Roll)" !Sk:IQ -5 | !Sk:Lockpicking -3 (Based:Per) | !Sk:Traps (Based:Per)]
["Passive Search: Detect Traps (Blind Roll)" !Sk:IQ -10 | !Sk:Lockpicking -8 (Based:Per) | !Sk:Traps -5 (Based:Per) ]
["Disarm Traps" Sk:DX -5 | Sk:Lockpicking -3 | Sk:Traps (Based:DX) ]
["Find Secret Doors (Blind Roll)" !Sk:Vision -5 | !Sk:Observation | !Sk:Traps (Based:Per) ]
["Search Area (Blind Roll)" !Sk:Vision -5 | !Sk:Observation | !Sk:Traps (Based:Per) ]
["Search Person (Blind Roll)" !Sk:Per-5 | !Sk:"Search"]
["Traps: Pick Trapped Lock" DX -5 | Sk:Traps (Based:DX) ]
["Lockpicking: Pick Trapped Lock" DX -5 | Sk:Lockpicking ]
["Pick Trapped Lock with mechanism inside" DX-10 | Sk:Traps -5 (Based:DX)]
- Home
- Getting Started
- Modifiers and the Modifier Bucket
- Combat Tracker
- Foundry Items
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Cool Macros
- Clear All Active Effects
- Last Targeted Roll demo and margin of success
- Fright Check
- Fireball Damage
- Scale Lighting
- Quick Combat
- Manual Damage
- Quick-Draw and Shoot
- Toggle Reeling or Exhausted
- Roll Attack and Critical Hit
- Create and Toggle Active Effect
- Bad Footing Active Effect
- Spell Damage
- Major Healing
- Missile Spell Handler Template
- Melee Spell Strike Handler Template
- Alternate Form
- Multiple Quick Contests
- Open/Close Helmet Visor
- Advanced Features
- Useful OTFs
- User Recommended Modules