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Urikslargda edited this page Aug 14, 2022 · 22 revisions

Rolling For Everyone's Skills

A GM might want to roll a check of some kind on all of the player characters.

/ev [Sk:skillname]

Will roll against the 'skillname' for all player characters, on the GM's machine.

!/ev [Sk:skillname]

Will Blindroll against the 'skillname' for all player characters, on the GM's machine.

/rem [Sk:skillname]

Will send a remote command to all connected clients, which will cause them to roll 'skillname' against their current character.

/rem [!Sk:skillname]

Will send a remote command to all connected clients, which will cause them to Blindroll 'skillname' against their current character.

[SK:skillname]

Will create a button in the chat log that everyone can press to roll 'skillname' against their current character.

[!SK:skillname]

Will create a button in the chat log that everyone can press to Blind roll 'skillname' against their current character.

Acrobatic Dodge

["Acrobatic Dodge"!/if [SK:Acrobatics] [Dodge +2] /else [Dodge -2]]

["Acrobatic Dodge"!/if [SK:Acrobatics] {[Dodge +2]} {[Dodge -2]}]

Roll vs Acrobatics, if successful, roll Dodge +2, otherwise roll Dodge -2.

Roll for Stun

["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] [HT-4] /else [HT]}]

["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] {[HT-4]} {[HT]}}]

Check to see if the character does NOT have 'High Pain Threshold', and if not, check to see if they have 'Low Pain Threshold'. If they do, roll HT -4, otherwise roll HT.

Drink a Healing potion (1d)

["Drink me"!/if [/qty -1] [/hp +1d]]

This OTF will only work on the equipment item itself. It first checks to see if there is at least one left, and if so, it will subtract 1 from the quantity, and then heal the character for 1d point.

["Drink me"!/if [/qty -1 Healing Potion] [/hp +1d]]

This OTF will work anywhere on the character sheet, since the /qty command identifies the equipment item.

["Give drink to someone else"!/if [/qty -1] {/if ! [/hp +1d @target] [/qty +1]}]

This will check the quantity, as above, but then it will check to see if it was able to execute the /hp +1d @target command. If no target was selected, it will add one back to the quantity (since it was not really used).

Roll for Stun V2 (requires v0.13.14)

["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] {[HT-4]} {[HT]}}\\/if ! [@margin] {/st + prone}]

Check to see if the character does NOT have 'High Pain Threshold', and if not, check to see if they have 'Low Pain Threshold'. If they do, roll HT -4, otherwise roll HT. If they fail the Health roll, apply the "prone" status to the selected actor.

Attack with a weapon and roll damage all at once

["Hammer Smash"/if [A:"Warhammer (Swung)"] {/r [D:"Warhammer" (Swung)]}] ["Mighty Hammer Smash"/if [A:"Warhammer (Swung)"] {/r [+2 damage bonus *Cost 1FP] \\/r [D:"Warhammer" (Swung)]}] ["Hammer Thrown"/if [R:"Warhammer (Thrown)"] {/r [D:"Warhammer" (Thrown)]}] ["Mighty Hammer Thrown"/if [R:"Warhammer (Thrown)"] {/r [+2 damage bonus *Cost 1FP] \\/r [D:"Warhammer" (Thrown)]}] Includes examples for doing the same with Mighty Blow.