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Useful OTFs
A GM might want to roll a check of some kind on all of the player characters.
/ev [Sk:skillname]
Will roll against the 'skillname' for all player characters, on the GM's machine.
!/ev [Sk:skillname]
Will Blindroll against the 'skillname' for all player characters, on the GM's machine.
/rem [Sk:skillname]
Will send a remote command to all connected clients, which will cause them to roll 'skillname' against their current character.
/rem [!Sk:skillname]
Will send a remote command to all connected clients, which will cause them to Blindroll 'skillname' against their current character.
[SK:skillname]
Will create a button in the chat log that everyone can press to roll 'skillname' against their current character.
[!SK:skillname]
Will create a button in the chat log that everyone can press to Blind roll 'skillname' against their current character.
["Acrobatic Dodge"!/if [SK:Acrobatics] [Dodge +2] /else [Dodge -2]]
["Acrobatic Dodge"!/if [SK:Acrobatics] {[Dodge +2]} {[Dodge -2]}]
Roll vs Acrobatics, if successful, roll Dodge +2, otherwise roll Dodge -2.
["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] [HT-4] /else [HT]}]
["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] {[HT-4]} {[HT]}}]
Check to see if the character does NOT have 'High Pain Threshold', and if not, check to see if they have 'Low Pain Threshold'. If they do, roll HT -4, otherwise roll HT.
["Drink me"!/if [/qty -1] [/hp +1d]]
This OTF will only work on the equipment item itself. It first checks to see if there is at least one left, and if so, it will subtract 1 from the quantity, and then heal the character for 1d point.
["Drink me"!/if [/qty -1 Healing Potion] [/hp +1d]]
This OTF will work anywhere on the character sheet, since the /qty command identifies the equipment item.
["Give drink to someone else"!/if [/qty -1] {/if ! [/hp +1d @target] [/qty +1]}]
This will check the quantity, as above, but then it will check to see if it was able to execute the
/hp +1d @target
command. If no target was selected, it will add one back to the quantity (since it was not really used).
["Check for Stun"!/if ! [?AD:High Pain Threshold] {/if [?AD:Low Pain Threshold] {[HT-4]} {[HT]}}\\/if ! [@margin] {/st + prone}]
Check to see if the character does NOT have 'High Pain Threshold', and if not, check to see if they have 'Low Pain Threshold'. If they do, roll HT -4, otherwise roll HT. If they fail the Health roll, apply the "prone" status to the selected actor.
["Hammer Smash"/if [A:"Warhammer (Swung)"] {/r [D:"Warhammer" (Swung)]}]
["Mighty Hammer Smash"/if [A:"Warhammer (Swung)"] {/r [+2 damage bonus *Cost 1FP] \\/r [D:"Warhammer" (Swung)]}]
["Hammer Thrown"/if [R:"Warhammer (Thrown)"] {/r [D:"Warhammer" (Thrown)]}]
["Mighty Hammer Thrown"/if [R:"Warhammer (Thrown)"] {/r [+2 damage bonus *Cost 1FP] \\/r [D:"Warhammer" (Thrown)]}]
Includes examples for doing the same with Mighty Blow.
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